Homebrew:Predator: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[file:predator.jpg|right|thumb|500px]] | [[file:predator.jpg|right|thumb|500px]] | ||
{{ooc note|This is an implementation of the | {{ooc note|This is an implementation of the {{PAGENAME}} subclass from [[Tasha's Crucible of Everything Else]] volume 2}} | ||
__NOTOC__ | __NOTOC__ | ||
{{base class|ranger|blockquotestyle=width:calc(100% - 510px - 1.4em)}} | {{base class|ranger|blockquotestyle=width:calc(100% - 510px - 1.4em)}} |
Latest revision as of 17:24, 26 July 2025

(OOC: This is an implementation of the Predator subclass from Tasha's Crucible of Everything Else volume 2)
Base Class: Ranger
A hunter that mimics its adversaries' abilities. Disgusting. |
TASHA |
The Predator archetype involves hunting monstrosities of the world such as the basilisk, hydra, and wyvern. They study these creatures' traits and emulate their abilities and behaviors using their swift cunning, physical might, and primal magic.
Monstrous Aspect
3rd-level Predator feature
You gain one of the following features of your choice.
- Basilisk's Venom Gaze
- When a creature you can see moves to a space within 15 feet of you or starts its turn there, you can use your reaction to force it to make a Constitution saving throw, provided that it can see you. On a failed save, the creature is poisoned until the start of its next turn.
- Bulette's Mighty Jaw
- When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
- Hydra's Reactive Hunger
- You can make opportunity attacks without using your reaction. You can only make an opportunity attack in this way once per turn. Additionally, you have advantage on opportunity attacks.
- Phase Spider's Ethereal Strike
- You can take the Disengage action as a bonus action. When you do, you have advantage on weapon attack rolls for the rest of the turn. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain expended uses when you finish a long rest.
- Wyvern's Poisonous Stinger
- When you hit a creature with a melee weapon attack, you can deal an extra 2d6 poison damage to the target. You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain expended uses when you finish a long rest.
Territorial Affinity
3rd-level Predator feature
You gain one of the following additional features of your choice.
- Basilisk's Armor
- You gain proficiency in heavy armor.
- Bulette's Leap
- Your long jump is up to 30 feet and your high jump is up to 15 feet, with or without a running start. Additionally, whenever you fall, you can reduce the distance used to calculate damage from the fall damage by 30 feet (to a minimum of 0).
- Hydra's Aquatics
- You gain a swimming speed equal to your walking speed, and you can hold your breath for up to 1 hour. If you already have a swimming speed, it increases by 10 feet.
- Phase Spider's Climb
- You have a climbing speed equal to your walking speed, and you ignore movement restrictions caused by webbing.
- Wyvern's Aggression
- As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Predatory Awareness
7th-level Predator feature
You become keenly aware of great threats and how to defend against them. You can use your Primeval Awareness as a bonus action.
In addition, whenever you use your Primeval Awareness, you can choose an ability. Whenever you make a saving throw using the chosen ability before the effects of your Primeval Awareness end, you can roll a d4 and add the number rolled to the saving throw. This benefit ends early if you use your Primeval Awareness again during this time.
Predator's Prowess
11th-level Predator feature
You gain one of the following features of your choice.
- Basilisk's Petrifying Gaze
- As an action, you can choose a creature you can see within 30 feet of you. If that creature can see you, it must make a Constitution saving throw against your spell save DC. On a failed save, it is petrified for 1 minute or until it takes any damage. Once you use this feature, you can't use it again until you finish a long rest.
- Bulette's Bulk
- As a bonus action, you gain the "enlarge" effect of the enlarge/reduce spell for 1 minute. During this time, you deal double damage to objects and structures. Once you use this feature, you can't use it again until you finish a short or long rest.
- Hydra's Retaliation
- When you take damage from a creature within your reach, you can use your reaction to make a melee weapon attack against that creature.
- Phase Spider's Abduction
- Once per turn, when you hit a creature with a weapon attack, you can force the target to make a Charisma saving throw against your spell save DC. On a failed save, you teleport the target up to 15 feet to an unoccupied space you can see.
- Wyvern's Frenzy
- Whenever you hit a creature with a melee weapon attack, you have advantage on melee weapon attack rolls against that creature until the start of your next turn.
Primal Manifestation
15th-level Predator feature
You gain one of the following features of your choice.
- Basilisk's Gullet
- You gain proficiency in Constitution saving throws.
- Bulette's Fury
- You can't be frightened and whenever you hit a prone creature with a melee weapon attack, you deal extra damage equal to half your ranger level.
- Hydra's Regeneration
- You gain temporary hit points equal to your Wisdom modifier at the start of each of your turns if you have at least 1 hit point.
- Phase Spider's Ethereal Jaunt
- Whenever you take the Disengage action, you can immediately teleport up to 30 feet to an unoccupied space you can see.
- Wyvern's Wings
- You gain a flying speed equal to your walking speed.