Homebrew:Rakshasa Bloodline: Difference between revisions

From Campaigns
Jump to navigation Jump to search
Created page with "{{subst:homebrew:bestial Spirit}}"
 
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{ooc note|This is an implementation of the Bestial Spirit subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
[[file:rakshasa.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the {{PAGENAME}} subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
__NOTOC__
__NOTOC__
{{base class|sorcerer|blockquotestyle=width:100%}}
{{base class|sorcerer|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
{{sidebar|content1class=left|content1=As long as they dry off before they come inside I don't mind them. I won't tolerate the smell of a wet sorcerer in my house.|content2class=right|content2=TASHA}}
Your innate magic comes from the meddling of a devious rakshasa, a manipulative and tiger-like fiend that uses illusions and enchantments to torment its prey. One of the devilish creatures might have claimed you as a prize after scheming against your family, then imbued you with power for its own nefarious ends; maybe somewhere in your ancestry, a rakshasa took on the guise of a family member long enough to taint your line; or perhaps one of your ancestors slew a rakshasa and was cursed to bear children that resemble the infernal monster. However they came to be, the rakshasa's powers of misdirection and manipulation course through your veins.
Power drawn from the great Beastlands or another plane of great beasital power has been passed down your lineage since an ancestor made a deal with a great animal god, or perhaps spent an amount of time within the great library. Either way, a powerful bestial spirit resides within you. Occasionally appearing as cat-like eyes, higher reflexes, excessive hair growth, or sharpened nails and teeth, this spirit brings about a new commune with nature and the animals that reside within.


== Bestial Spirit Magic ==
The rakshasa bloodline can physically manifest itself in different ways. At your option, you can pick from or roll on the Rakshasa Sorcerer Quirks table to create a quirk for your character.
''1st-level {{PAGENAME}} feature''
 
You learn additional spells when you reach certain levels in this class, as shown on the Bestial Spirit Spells table. Each spell counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. These spells can't be replaced when you gain a level in this class.


{| class="wikitable"
{| class="wikitable"
|+ Bestial Spirit Spells
|+ {{PAGENAME}} Quirks
! Sorcerer Level !! Spells
! d6 !! Quirks
|-
| 1 || Your hands are backwards, with palms where the backs of your hands would normally be.
|-
|-
| 1st || ''[[spell:animal-friendship|animal friendship]]'', ''[[spell:speak-with-animals|speak with animals]]''
| 2 || You have tiger-like stripes that stretch across your skin or hair.
|-
|-
| 3rd || ''[[spell:animal-messenger|animal messenger]]'', ''[[spell:beast-sense|beast sense]]''
| 3 || You have gleaming, cat-like eyes that reflect light in the dark.
|-
|-
| 5th || ''[[spell:conjure-animals|conjure animals]]'', ''[[spell:spirit-guardians|spirit guardians]]''
| 4 || You have a habit of growling when angered and purring when content.
|-
|-
| 7th || ''[[spell:dominate-beast|dominate beast]]'', ''[[spell:giant-insect|giant insect]]''
| 5 || When someone states an obvious fact, you feel compelled to convince them otherwise.
|-
|-
| 9th || ''[[spell:antilife-shell|antilife shell]]'', ''[[spell:commune-with-nature|commune with nature]]''
| 6 || Your ears, hair, nose, or some other facial feature has a different look every day.
|}
|}


== Animal Instinct ==
== Deceitful Prowler ==
''1st-level {{PAGENAME}} feature''
''1st-level {{PAGENAME}} feature''


As your eyes sharpen and your mindset shifts you become innately more in tune with the world around you. You gain darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.
You can speak, read, and write Infernal, and you gain proficiency in the {{Deception}} and {{Insight}} skills. If you already have proficiency in either of these skills, you can add twice your proficiency bonus to any check made using that skill.


In addition, choose one of the following skills: {{Perception}}, {{Stealth}}, or {{Survival}}. You gain proficiency with that skill and with {{Animal handling}}. As a result of the primal magic in your veins, whenever you make a check using either of these two skills, you gain a bonus to the check equal to your Charisma modifier (minimum of 1).
== Impervious Disguise ==
''1st-level {{PAGENAME}} feature''


== Nature's Paths ==
You know the ''[[spell:disguise-self|disguise self]]'' spell, but it doesn't count against the number of sorcerer spells you can know.
 
Starting at 3rd level, you can cast the spell without expending a spell slot by spending 1 sorcery point.
 
== Spell Immunity ==
''6th-level {{PAGENAME}} feature''
''6th-level {{PAGENAME}} feature''


An innate understanding of movement through nature and the muscle memory of every animal begins to course through you. You gain a climbing and a swimming speed equal to your walking speed, you can climb difficult surfaces (including upside down on ceilings) without needing to make an ability check, and you can breathe water as well as air.
You manifest part of the limited magic immunity that a rakshasa possesses. Whenever you are subject to a spell and you can see or hear the caster, you learn the spell's level. You can then immediately use your reaction to spend a number of sorcery points equal to the spell's level (or 1 point for a cantrip) and become immune to that casting of the spell. The highest level of a spell you can become immune to using this feature equals your sorcerer level divided by 3, rounded down.


== Fight and Flight ==
== Dream Delver ==
''14th-level {{PAGENAME}} feature''
''14th-level {{PAGENAME}} feature''


The animal spirits within you begin to take form and flight. You gain a magical flying speed equal to your walking speed.
You can infest the dreams of others to influence their actions when they awaken. You learn the ''[[spell:dream|dream]]'' spell. It is a sorcerer spell for you but doesn't count against the number of sorcerer spells you know.
 
If you select yourself as the messenger, you can spend 2 sorcery points once before the spell ends to cast the ''[[spell:suggestion|suggestion]]'' spell on the target. The target is considered within sight and range when you cast the ''[[spell:suggestion|suggestion]]'' spell in this way, regardless of its actual distance from you.


== Fury of the Pack ==
== Fiendish Defense ==
''18th-level {{PAGENAME}} feature''
''18th-level {{PAGENAME}} feature''


As an action, you can spend up to 10 sorcery points and summon celestial spirits that take the form of beasts or swarms of beasts and appear in unoccupied spaces that you can see within 120 feet. The summoned spirits can have a combined challenge rating equal to or lower than the sorcery points spent. For example, if you spend 5 sorcery points, you could summon one CR 5 beast, or two CR 2 beasts and one CR 1 beast, or some other combination. Any beast or swarm of beasts with a challenge rating lower than 1 costs 1 sorcery point to summon.
You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered.


[[category:homebrew sorcerer subclasses]]
[[category:homebrew sorcerer subclasses]]

Latest revision as of 19:26, 26 July 2025

(OOC: This is an implementation of the Rakshasa Bloodline subclass from Tasha's Crucible of Everything Else volume 2)

Base Class: Sorcerer

Your innate magic comes from the meddling of a devious rakshasa, a manipulative and tiger-like fiend that uses illusions and enchantments to torment its prey. One of the devilish creatures might have claimed you as a prize after scheming against your family, then imbued you with power for its own nefarious ends; maybe somewhere in your ancestry, a rakshasa took on the guise of a family member long enough to taint your line; or perhaps one of your ancestors slew a rakshasa and was cursed to bear children that resemble the infernal monster. However they came to be, the rakshasa's powers of misdirection and manipulation course through your veins.

The rakshasa bloodline can physically manifest itself in different ways. At your option, you can pick from or roll on the Rakshasa Sorcerer Quirks table to create a quirk for your character.

Rakshasa Bloodline Quirks
d6 Quirks
1 Your hands are backwards, with palms where the backs of your hands would normally be.
2 You have tiger-like stripes that stretch across your skin or hair.
3 You have gleaming, cat-like eyes that reflect light in the dark.
4 You have a habit of growling when angered and purring when content.
5 When someone states an obvious fact, you feel compelled to convince them otherwise.
6 Your ears, hair, nose, or some other facial feature has a different look every day.

Deceitful Prowler

1st-level Rakshasa Bloodline feature

You can speak, read, and write Infernal, and you gain proficiency in the DeceptionCharisma (Deception)skillYour Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie. and InsightWisdom (Insight)skillYour Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms. skills. If you already have proficiency in either of these skills, you can add twice your proficiency bonus to any check made using that skill.

Impervious Disguise

1st-level Rakshasa Bloodline feature

You know the disguise self spell, but it doesn't count against the number of sorcerer spells you can know.

Starting at 3rd level, you can cast the spell without expending a spell slot by spending 1 sorcery point.

Spell Immunity

6th-level Rakshasa Bloodline feature

You manifest part of the limited magic immunity that a rakshasa possesses. Whenever you are subject to a spell and you can see or hear the caster, you learn the spell's level. You can then immediately use your reaction to spend a number of sorcery points equal to the spell's level (or 1 point for a cantrip) and become immune to that casting of the spell. The highest level of a spell you can become immune to using this feature equals your sorcerer level divided by 3, rounded down.

Dream Delver

14th-level Rakshasa Bloodline feature

You can infest the dreams of others to influence their actions when they awaken. You learn the dream spell. It is a sorcerer spell for you but doesn't count against the number of sorcerer spells you know.

If you select yourself as the messenger, you can spend 2 sorcery points once before the spell ends to cast the suggestion spell on the target. The target is considered within sight and range when you cast the suggestion spell in this way, regardless of its actual distance from you.

Fiendish Defense

18th-level Rakshasa Bloodline feature

You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered.