Homebrew:Aspect of the Nightingale: Difference between revisions

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Created page with "{{subst:homebrew:advanced scurvy}}"
 
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{{ooc note|This is a conversion of the Advanced Scurvy spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the {{PAGENAME}} spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Advanced Scurvy
|name={{PAGENAME}}
|level=1
|level=1
|cast=a
|cast=a
|range=Touch
|range=Self
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|duration=10 Minutes
|school=Necromancy
|concentration=true
|save=constitution
|school=Transmutation
|effect=Exhaustion
|effect=Buff
|description=The target makes a Constitution saving throw. On failure, they contract an advanced form of scurvy: they gain 1 level of exhaustion if they have none, and cannot be reduced below 1 level of exhaustion. The target suffers constant fatigue and bone pain, and is slow to heal naturally (only healing half of their maximum health with a long rest and only recovering one quarter of their spent hit dice).
|description=You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain advantage on Charisma ({{Performance}}) checks made while singing, Charisma ({{Persuasion}}) checks, and saving throws against charm effects.
 
|bard=true
The scurvy can be cured with any effect that cures disease, or with proper nutrition. If the creature eats well, they become cured in 2d6 days.
|cleric=true
|cleric=true
|druid=true
|druid=true
|lists=<li>Besmara*</li>
|paladin=true
|ranger=true
|lists=<li>Shelyn*</li>
|source=Lithl (Pathfinder 1e conversion)
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:shelyn spells]]

Latest revision as of 14:14, 8 August 2025

(OOC: This is a conversion of the Aspect of the Nightingale spell from Pathfinder 1e)

Aspect of the Nightingale Requires concentration
Level Casting time Range/Area Components
1st 1 Action Self V, S
Duration School Attack/Save Damage/Effect
Requires concentration 10 Minutes Transmutation None Buff

You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain advantage on Charisma (PerformanceCharisma (Performance)skillYour Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.) checks made while singing, Charisma (PersuasionCharisma (Persuasion)skillWhen you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.) checks, and saving throws against charm effects.

Available for:
  • Bard
  • Cleric
  • Druid
  • Paladin
  • Ranger
  • Shelyn*


* Clerics following this god may replace one of their 1st level domain spells with this spell.