Homebrew:Fairness: Difference between revisions

From Campaigns
Jump to navigation Jump to search
Created page with "{{subst:homebrew:advanced scurvy}}"
 
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{ooc note|This is a conversion of the Advanced Scurvy spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the {{PAGENAME}} spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Advanced Scurvy
|name={{PAGENAME}}
|level=1
|level=1
|cast=a
|cast=a
|range=Touch
|range=30 feet
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|duration=1 Minute
|school=Necromancy
|concentration=true
|save=constitution
|school=Enchantment
|effect=Exhaustion
|save=wisdom
|description=The target makes a Constitution saving throw. On failure, they contract an advanced form of scurvy: they gain 1 level of exhaustion if they have none, and cannot be reduced below 1 level of exhaustion. The target suffers constant fatigue and bone pain, and is slow to heal naturally (only healing half of their maximum health with a long rest and only recovering one quarter of their spent hit dice).
|effect=Control
|description=The target must make a Wisdom saving throw. Creatures affected by this spell must trade fairly with others to the best of their knowledge. If they know the fair value (or even estimated fair value) of a good or service, they cannot participate in a trade if it would benefit one side unfairly, and must attempt to stop such trades occurring, preventing them from cheating another while under the influence of this spell. The symbol of Abadar appears above the heads of those affected by this spell, making those affected and unaffected by the spell immediately apparent to everyone who can see them.


The scurvy can be cured with any effect that cures disease, or with proper nutrition. If the creature eats well, they become cured in 2d6 days.
'''At Higher Levels.''' If you cast this spell using a spell slot of 2nd level or higher, you can target an additional creature for each slot level above 1st.
|cleric=true
|cleric=true
|druid=true
|paladin=true
|lists=<li>Besmara*</li>
|lists=<li>Abadar*</li>
|source=Lithl (Pathfinder 1e conversion)
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:besmara spells]]
[[category:abadar spells]]

Latest revision as of 14:12, 8 August 2025

(OOC: This is a conversion of the Fairness spell from Pathfinder 1e)

Fairness Requires concentration
Level Casting time Range/Area Components
1st 1 Action 30 feet V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Enchantment WIS Save Control

The target must make a Wisdom saving throw. Creatures affected by this spell must trade fairly with others to the best of their knowledge. If they know the fair value (or even estimated fair value) of a good or service, they cannot participate in a trade if it would benefit one side unfairly, and must attempt to stop such trades occurring, preventing them from cheating another while under the influence of this spell. The symbol of Abadar appears above the heads of those affected by this spell, making those affected and unaffected by the spell immediately apparent to everyone who can see them.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, you can target an additional creature for each slot level above 1st.

Available for:
  • Cleric
  • Paladin
  • Abadar*


* Clerics following this god may replace one of their 1st level domain spells with this spell.