Homebrew:Beacon of Luck: Difference between revisions

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{{ooc note|This is a conversion of the Abadar's Truthtelling spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the {{PAGENAME}} spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Abadar's Truthtelling
|name={{PAGENAME}}
|level=2
|level=3
|cast=a
|cast=a
|range=Touch
|range=30 feet
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=10 minutes
|material=true
|school=Enchantment
|components=a tuft of rabbit fur
|save=charisma
|duration=1 Minute
|effect=Control
|concentration=true
|description=You compel a creature not to speak falsehoods. Touch a creature, and until the spell ends, that creature must make a Charisma saving throw at the start of each of its turns. On a failed save, until the spell ends, the creature can't speak a deliberate lie and a flickering illusion covers the creature's form, resembling a being of perfect order such as an [[monster:3883570-warden-archon|archon]] or [[monster:2560866-marut|inevitable]].
|school=Divination
|effect=Buff
|description=You bless up to five creatures of your choice within range. Whenever a target makes a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the saving throw.


An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
A creature affected by the spell can choose to gain advantage on a saving throw as a reaction; if they succeed, the spell ends for them.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
|bard=true
|cleric=true
|cleric=true
|paladin=true
|paladin=true
|lists=<li>Abadar*</li><li>Clockwork Soul**</li>
|lists=<li>Desna*</li><li>Wild Magic**</li>
|source=Lithl (Pathfinder 1e conversion)
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 3rd level domain spells with this spell.


<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:abadar spells]]
[[category:desna spells]]
[[category:clockwork soul spells]]
[[category:wild magic spells]]

Latest revision as of 14:09, 8 August 2025

(OOC: This is a conversion of the Beacon of Luck spell from Pathfinder 1e)

Beacon of Luck Requires concentration
Level Casting time Range/Area Components
3rd 1 Action 30 feet V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Divination None Buff

You bless up to five creatures of your choice within range. Whenever a target makes a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the saving throw.

A creature affected by the spell can choose to gain advantage on a saving throw as a reaction; if they succeed, the spell ends for them.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

* (a tuft of rabbit fur)

Available for:
  • Bard
  • Cleric
  • Paladin
  • Desna*
  • Wild Magic**


* Clerics following this god may replace one of their 3rd level domain spells with this spell.

** Sorcerers with this subclass add it to their spell list.