Homebrew:Ancestral Communion: Difference between revisions

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Created page with "{{subst:homebrew:advanced scurvy}}"
 
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{{ooc note|This is a conversion of the Advanced Scurvy spell from Pathfinder 1e}}
{{ooc note|This is an implementation of the {{PAGENAME}} spell from [[The Crooked Moon]]}}


{{spell info
{{spell info
|name=Advanced Scurvy
|name={{PAGENAME}}
|level=1
|level=1
|cast=a
|cast=a
|range=Touch
|range=Self
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|duration=1 Minute
|school=Necromancy
|concentration=true
|save=constitution
|school=Divination
|effect={{Exhaustion}}
|effect=Inspiration
|description=The target makes a Constitution saving throw. On failure, they contract an advanced form of scurvy: they gain 1 level of exhaustion if they have none, and cannot be reduced below 1 level of exhaustion. The target suffers constant fatigue and bone pain, and is slow to heal naturally (only healing half of their maximum health with a long rest and only recovering one quarter of their spent hit dice).
|description=You invoke the wisdom of your ancestors to gain insight into your trials. When you cast the spell, and at the start of each of your turns for the duration, you gain inspiration if you don't already have it.
 
The scurvy can be cured with any effect that cures disease, or with proper nutrition. If the creature eats well, they become cured in 2d6 days.
|cleric=true
|cleric=true
|druid=true
|druid=true
|lists=<li>Besmara*</li>
|ranger=true
|sorcerer=true
|source=The Crooked Moon
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
[[category:converted pathfinder spells]]
[[category:besmara spells]]

Latest revision as of 14:00, 8 August 2025

(OOC: This is an implementation of the Ancestral Communion spell from The Crooked Moon)

Ancestral Communion Requires concentration
Level Casting time Range/Area Components
1st 1 Action Self V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Divination None Inspiration

You invoke the wisdom of your ancestors to gain insight into your trials. When you cast the spell, and at the start of each of your turns for the duration, you gain inspiration if you don't already have it.

Available for:
  • Cleric
  • Druid
  • Ranger
  • Sorcerer