Homebrew:Call of the Wild: Difference between revisions

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|concentration=true
|concentration=true
|school=Enchantment
|school=Enchantment
|effect={{charmed}}
|effect=charmed
|save=wisdom
|save=wisdom
|description=You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot sphere centered on you when you cast the spell must make a Wisdom saving throw. On a failed save, a target is charmed by you, it can understand your commands, and it follows them on its next turn to the best of its ability. On your subsequent turns, you can take an action to issue a new command. On a successful save, a target is charmed by you until the start of your next turn, but you have no additional ability to command it. The howl is audible within 300 feet.
|description=You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot sphere centered on you when you cast the spell must make a Wisdom saving throw. On a failed save, a target is charmed by you, it can understand your commands, and it follows them on its next turn to the best of its ability. On your subsequent turns, you can take an action to issue a new command. On a successful save, a target is charmed by you until the start of your next turn, but you have no additional ability to command it. The howl is audible within 300 feet.
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|ranger=true
|ranger=true
|warlock=true
|warlock=true
|source=The Crooked Moon
}}
}}

Latest revision as of 14:00, 8 August 2025

(OOC: This is an implementation of the Call of the Wild spell from The Crooked Moon)

Call of the Wild Requires concentration
Level Casting time Range/Area Components
4th 1 Action Self (100 ft. Sphere ) V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Enchantment WIS Save Charmed

You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot sphere centered on you when you cast the spell must make a Wisdom saving throw. On a failed save, a target is charmed by you, it can understand your commands, and it follows them on its next turn to the best of its ability. On your subsequent turns, you can take an action to issue a new command. On a successful save, a target is charmed by you until the start of your next turn, but you have no additional ability to command it. The howl is audible within 300 feet.

* (a bit of animal fur or hide)

Available for:
  • Bard
  • Druid
  • Ranger
  • Warlock