Homebrew:Devil's Due: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=0
|level=1
|cast=a
|cast=r
|range=90 feet
|trigger=which you take when another creature within range takes damage
|verbal=true
|range=30 feet
|somatic=true
|somatic=true
|material=true
|components=a glob of pitch
|duration=Instantaneous
|duration=Instantaneous
|school=Necromancy
|school=Necromancy
|damage=Necrotic
|effect=Healing
|attack=Ranged
|description=You absorb a measure of a creature's suffering and escaping vital essence. Expend and roll one Hit Die. You regain a number of hit points equal to the number rolled plus your spellcasting ability modifier.
|description=You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 necrotic damage, and you gain a number of temporary hit points equal to your proficiency bonus.


The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
If the creature took damage from a critical hit, double the number of hit points you regain.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can expend one additional Hit Die for each slot level above 1st.
|sorcerer=true
|sorcerer=true
|wizard=true
|wizard=true
|warlock=true
|warlock=true
|source=The Crooked Moon
}}
}}

Latest revision as of 14:02, 8 August 2025

(OOC: This is an implementation of the Devil's Due spell from The Crooked Moon)

Devil's Due
Level Casting time Range/Area Components
1st 1 Reaction * 30 feet S, M **
Duration School Attack/Save Damage/Effect
Instantaneous Necromancy None Healing

You absorb a measure of a creature's suffering and escaping vital essence. Expend and roll one Hit Die. You regain a number of hit points equal to the number rolled plus your spellcasting ability modifier.

If the creature took damage from a critical hit, double the number of hit points you regain.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can expend one additional Hit Die for each slot level above 1st.

* which you take when another creature within range takes damage
** (a glob of pitch)

Available for:
  • Sorcerer
  • Warlock
  • Wizard