Homebrew:Murder of Crows: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=3
|level=4
|cast=a
|cast=a
|range=Touch
|range=Self (30 ft. {{cone}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|material=true
|components=a dagger worth at least 1 cp
|components=a crow feather
|duration=Instantanoues
|duration=Instantaneous
|school=necromancy
|school=conjuration
|effect=Healing
|damage=force
|description=You touch a dead creature that died within the last minute and transfer your life essence into it. The target returns to life with hit points equal to your current hit point total. You immediately drop to 0 hit points (which nothing can prevent) with two failed death saving throws, and you must immediately make a death save. You can't regain hit points or become stable until after you make this save.
|save=dexterity
|paladin=true
|description=You summon and unleash a murder of deadly crows. Each creature of your choice in a 30-foot cone originating from you makes a Dexterity saving throw. On a failed save, the target takes 5d6 force damage and is blinded. On a successful save, it takes half as much damage only. A blinded creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature regains any hit points. The crows disperse and vanish after they strike.
|cleric=true
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
|druid=true
|ranger=true
|warlock=true
|sorcerer=true
|wizard=true
|wizard=true
|source=The Crooked Moon
}}
}}

Latest revision as of 14:03, 8 August 2025

(OOC: This is an implementation of the Murder of Crows spell from The Crooked Moon)

Murder of Crows
Level Casting time Range/Area Components
4th 1 Action Self (30 ft. Cone ) V, S, M *
Duration School Attack/Save Damage/Effect
Instantaneous Conjuration DEX Save Force

You summon and unleash a murder of deadly crows. Each creature of your choice in a 30-foot cone originating from you makes a Dexterity saving throw. On a failed save, the target takes 5d6 force damage and is blinded. On a successful save, it takes half as much damage only. A blinded creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature regains any hit points. The crows disperse and vanish after they strike.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

* (a crow feather)

Available for:
  • Druid
  • Ranger
  • Sorcerer
  • Warlock
  • Wizard