Homebrew:Crooked Ward: Difference between revisions

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|additional=true
|additional=true
|save=wisdom
|save=wisdom
|description=You touch an immobile surface and mark a symbol that causes agony in twisted creatures. An invisible, 30-footradius sphere springs out from the point you touch. Each Aberration, Fey, Fiend, Monstrosity, or Undead in the sphere has disadvantage on ability checks and attack rolls. When an affected creature enters the sphere for the first time on a turn or starts its turn there, it must succeed on a Wisdom saving throw or be frightened until the start of its next turn.
|description=You touch an immobile surface and mark a symbol that causes agony in twisted creatures. An invisible, 30-foot-radius sphere springs out from the point you touch. Each Aberration, Fey, Fiend, Monstrosity, or Undead in the sphere has disadvantage on ability checks and attack rolls. When an affected creature enters the sphere for the first time on a turn or starts its turn there, it must succeed on a Wisdom saving throw or be frightened until the start of its next turn.


'''At Higher Levels.''' You can maintain concentration on this spell for longer if you cast it using a spell slot of 4th level (up to 1 hour) or 5th level (up to 8 hours). If you use a 6th level spell slot or higher, the spell doesn't require concentration, and the duration becomes 24 hours.
'''At Higher Levels.''' You can maintain concentration on this spell for longer if you cast it using a spell slot of 4th level (up to 1 hour) or 5th level (up to 8 hours). If you use a 6th level spell slot or higher, the spell doesn't require concentration, and the duration becomes 24 hours.

Latest revision as of 15:41, 25 August 2025

(OOC: This is an implementation of the Crooked Ward spell from The Crooked Moon)

Crooked Ward Requires concentration
Level Casting time Range/Area Components
3rd 1 Action Touch V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 10 Minutes Abjuration WIS Save Frightened (...)

You touch an immobile surface and mark a symbol that causes agony in twisted creatures. An invisible, 30-foot-radius sphere springs out from the point you touch. Each Aberration, Fey, Fiend, Monstrosity, or Undead in the sphere has disadvantage on ability checks and attack rolls. When an affected creature enters the sphere for the first time on a turn or starts its turn there, it must succeed on a Wisdom saving throw or be frightened until the start of its next turn.

At Higher Levels. You can maintain concentration on this spell for longer if you cast it using a spell slot of 4th level (up to 1 hour) or 5th level (up to 8 hours). If you use a 6th level spell slot or higher, the spell doesn't require concentration, and the duration becomes 24 hours.

* (a five-pointed wicker star)

Available for:
  • Druid
  • Ranger
  • Warlock
  • Wizard