Homebrew:Form of Water: Difference between revisions
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* You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked {{prone}}. | * You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked {{prone}}. | ||
* You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one. | * You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one. | ||
| | |druid=true | ||
|sorcerer=true | |||
|warlock=true | |||
|wizard=true | |||
}} | }} | ||
[[category:KibblesTasty homebrews]] | [[category:KibblesTasty homebrews]] | ||
Revision as of 20:59, 13 November 2023
Form of Water is homebrew content created by KibblesTasty.

Level | Casting time | Range/Area | Components |
---|---|---|---|
6th | 1 Action | Self | V, S |
Duration | School | Attack/Save | Damage/Effect |
Transmutation | None |
You become a surge of elemental water. Until the spell ends, you gain the following benefits:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked
Prone
.
- You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one.
Available for:
- Druid
- Sorcerer
- Warlock
- Wizard