Homebrew:Water Cannon: Difference between revisions

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|save=strength
|save=strength
|damage=bludgeoning
|damage=bludgeoning
|description=You unleash a spout of water that blasts out in a line 30-foot-long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take 6d6 bludgeoning damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional 2d6 bludgeoning damage and are knocked prone. On a successful save, they take half as much damage and are not pushed.
|description=You unleash a spout of water that blasts out in a line 30-foot-long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take 6d6 bludgeoning damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional 2d6 bludgeoning damage and are knocked {{prone}}. On a successful save, they take half as much damage and are not pushed.
|lists=<li>Druid</li><li>Sorcerer</li><li>Wizard</li>
|lists=<li>Druid</li><li>Sorcerer</li><li>Wizard</li>
}}
}}

Revision as of 06:26, 13 February 2022

Water Cannon is homebrew content created by KibblesTasty.

Water Cannon
Level Casting time Range/Area Components
3rd 1 Action Self (30 ft Line ) V, S
Duration School Attack/Save Damage/Effect
Instantaneous Evocation STR Save Bludgeoning

You unleash a spout of water that blasts out in a line 30-foot-long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take 6d6 bludgeoning damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional 2d6 bludgeoning damage and are knocked Prone . On a successful save, they take half as much damage and are not pushed.

Available for:
  • Druid
  • Sorcerer
  • Wizard