Template:Athletics: Difference between revisions
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{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext= | {{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=[[beyond:compendium/rules/basic-rules/using-ability-scores#Athletics|Athletics]]|icon=<span class="invert">[[File:strength.svg]]</span>|title=Strength (Athletics)|type=skill|text=Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: | ||
<span class="fake-ul"><span class="fake-li">You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.</span> | <span class="fake-ul"><span class="fake-li">You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.</span> | ||
<span class="fake-li">You try to jump an unusually long distance or pull off a stunt midjump.</span> | <span class="fake-li">You try to jump an unusually long distance or pull off a stunt midjump.</span> | ||
<span class="fake-li">You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.</span></span>}}<noinclude>[[category:tooltip templates]] | <span class="fake-li">You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.</span></span>}}<noinclude>[[category:tooltip templates]] |
Revision as of 17:55, 14 February 2022
Athletics Strength (Athletics)skillYour Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
You try to jump an unusually long distance or pull off a stunt midjump.
You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.