Template:Insight: Difference between revisions

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{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=[[beyond:compendium/rules/basic-rules/using-ability-scores#Persuasion|Persuasion]]|icon=<span class="invert">[[File:charisma.svg]]</span>|title=Charisma (Persuasion)|type=skill|text=When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.}}<noinclude>[[category:tooltip templates]]</noinclude>
{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=[[beyond:compendium/rules/basic-rules/using-ability-scores#Insight|Insight]]|icon=<span class="invert">[[File:wisdom.svg]]</span>|title=Wisdom (Insight)|type=skill|text=Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.}}<noinclude>[[category:tooltip templates]]</noinclude>

Latest revision as of 18:44, 14 February 2022

InsightWisdom (Insight)skillYour Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.