Homebrew:Medic: Difference between revisions
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{{ooc note|This is an implementation of a feat from Unearthed Arcana}} | {{ooc note|This is an implementation of a feat from Unearthed Arcana}} | ||
You | You master the physician’s arts, gaining the following benefits: | ||
* You gain proficiency in the {{ | * You gain proficiency in the {{medicine}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. | ||
* | * During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Wisdom (Medicine) check for each creature. On a success, if a creature spends a Hit Die during this rest, that creature can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends. | ||
[[category:homebrew feats]] | [[category:homebrew feats]] |
Revision as of 18:52, 14 February 2022
(OOC: This is an implementation of a feat from Unearthed Arcana)
You master the physician’s arts, gaining the following benefits:
- You gain proficiency in the Medicine
Wisdom (Medicine)skillA Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Wisdom (Medicine) check for each creature. On a success, if a creature spends a Hit Die during this rest, that creature can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends.