Homebrew:Silver-Tongued: Difference between revisions

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{{ooc note|This is an implementation of a feat from Unearthed Arcana}}
{{ooc note|This is an implementation of a feat from Unearthed Arcana}}


You study the arcane arts, gaining the following benefits:
You develop your conversational skill to better deceive others. You gain the following benefits:


* You gain proficiency in the {{arcana}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* You gain proficiency in the {{deception}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* You learn the [[spell:prestidigitation|prestidigitation]] and [[spell:detect magic|detect magic]] spells. You can cast detect magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest.
* When you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom ({{insight}}) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour.
[[category:homebrew feats]]
[[category:homebrew feats]]

Revision as of 19:03, 14 February 2022

(OOC: This is an implementation of a feat from Unearthed Arcana)

You develop your conversational skill to better deceive others. You gain the following benefits:

  • You gain proficiency in the DeceptionCharisma (Deception)skillYour Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie. skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
  • When you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (InsightWisdom (Insight)skillYour Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour.