Template:Intimidation: Difference between revisions

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{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=[[beyond:compendium/rules/basic-rules/using-ability-scores#Persuasion|Persuasion]]|icon=<span class="invert">[[File:charisma.svg]]</span>|title=Charisma (Persuasion)|type=skill|text=When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.}}
{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=[[beyond:compendium/rules/basic-rules/using-ability-scores#Intimidation|intimidation]]|icon=<span class="invert">[[File:charisma.svg]]</span>|title=Charisma (Intimidation)|type=skill|text=When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.}}<noinclude>[[category:tooltip templates]]</noinclude>

Revision as of 19:13, 14 February 2022

intimidationCharisma (Intimidation)skillWhen you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.