Homebrew:Ixalani Orc: Difference between revisions

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[[file:ixalan merfolk.jpg|right|thumb|500px]]
[[file:ixalan orc.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the merfolk race from Planeshift: Ixalan}}
{{ooc note|This is an implementation of the orc race from Planeshift: Ixalan}}
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The River Heralds are merfolk—a race of amphibious humanoids at home throughout the oceans, rivers, and rain forests of Ixalan. They stand between seven and eight feet tall, with skin that ranges from deep burgundy through many shades of violet and blue, to green, bright orange, and yellow. They are humanlike in shape, but have long fins extending from their shoulders, forearms, middle backs, and calves. Frills of fins also protrude from the backs of their heads. All merfolk can breathe air or filter oxygen from the water, and they can walk on land or swim with equal ease.
Orcs originally came from the same mountainous region where the kingdom of Torrezon was born, and they have been enemies of the Legion of Dusk since it was originally formed. The entire race has been declared anathema by the Church of Torrezon, and after centuries of fighting the Legion, the orcs have dwindled to only a few hundred in number. Some still live on remote islands near Torrezon, but many have joined the Brazen Coalition to serve on pirate ships—taking on any role that calls for an abundance of sheer muscle.


== Ixalani Merfolk Traits ==
Orcs are tall, standing head and shoulders above most humans, and are generally twice as broad. They often accentuate their bulging muscles by wearing tight-fitting bands and accessories around the thickest parts of their arms and necks. Their skin color ranges from light brown through gray to almost jet-black.
Your merfolk character has the following traits.


== Ixalani Orc Traits ==
=== Ability Score Increase ===
=== Ability Score Increase ===
Your Charisma score increases by 1.
Your Strength score increases by 2, and your Constitution score increases by 1.


=== Age ===
=== Age ===
Merfolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.
Orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.


=== Alignment ===
=== Alignment ===
Most merfolk are neutral, living in close harmony with nature.
Most orcs lean toward chaotic alignments, and many serve on pirate ships that encourage an inclination toward evil.


=== Size ===
=== Size ===
Merfolk are significantly taller than most humans, standing between seven and eight feet tall and averaging about 300 pounds. Your size is Medium.
Orcs average over 6 feet in height, and they have strong, stocky builds. Your size is Medium.


=== Speed ===
=== Speed ===
Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Your base walking speed is 30 feet.


=== Amphibious ===
=== Darkvision ===
You can breathe air and water.
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray


=== Languages ===
=== Menacing ===
You can speak, read, and write Common, Merfolk, and one extra language of your choice.
You gain proficiency in the Intimidation skill.


''(Note: the merfolk language must be added to your character sheet manually.)''
=== Relentless Endurance ===
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.


=== Subrace ===
=== Savage Attacks ===
Merfolk are actually two separate subspecies. The green merfolk favor the land, walking among the trees and savoring the sunlight that filters through the leaves, while the blue merfolk are more at home in the waters of the Great River and the Inner Sea.
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.


==== Green Merfolk ====
=== Languages ===
Green merfolk generally have yellow chests and pale green faces, shading to dark blues and purples on their backs and limbs. The patterns on their skin suggest the colors of the tree frogs common in the rain forest, as do their eyes of orange, lime green, or sky blue. Their fins are relatively short and thick. They climb trees with ease, move through undergrowth unhindered, and often wield magic to shape vines and branches to their will.
You can speak, read, and write Common (if it exists in your campaign) and Orc.
 
; Ability Score Increase. : Your Wisdom score increases by 2.
; Mask of the Wild. : You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
; Cantrip. : You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.
 
==== Blue Merfolk ====
Blue merfolk often have burgundy or magenta on their faces and chests, with lighter shades of blue and purple elsewhere. Their eyes are red, orange, or blue, and their long, thin, and elegant fins resemble scarves or veils of fine fabric. They swim easily, even upstream, and clamber over rocks and through rapids with ease. They prefer to dwell in shallow waters, but spend a fair amount of time on land as well.
 
; Ability Score Increase. : Your Intelligence score increases by 2.
; Lore of the Waters. : You gain proficiency in History and Nature.
; Cantrip. : You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
[[category:homebrew subraces|Merfolk]]
[[category:homebrew subraces|Merfolk]]

Revision as of 23:28, 7 December 2022

(OOC: This is an implementation of the orc race from Planeshift: Ixalan)

Orcs originally came from the same mountainous region where the kingdom of Torrezon was born, and they have been enemies of the Legion of Dusk since it was originally formed. The entire race has been declared anathema by the Church of Torrezon, and after centuries of fighting the Legion, the orcs have dwindled to only a few hundred in number. Some still live on remote islands near Torrezon, but many have joined the Brazen Coalition to serve on pirate ships—taking on any role that calls for an abundance of sheer muscle.

Orcs are tall, standing head and shoulders above most humans, and are generally twice as broad. They often accentuate their bulging muscles by wearing tight-fitting bands and accessories around the thickest parts of their arms and necks. Their skin color ranges from light brown through gray to almost jet-black.

Ixalani Orc Traits

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

Alignment

Most orcs lean toward chaotic alignments, and many serve on pirate ships that encourage an inclination toward evil.

Size

Orcs average over 6 feet in height, and they have strong, stocky builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray

Menacing

You gain proficiency in the Intimidation skill.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages

You can speak, read, and write Common (if it exists in your campaign) and Orc.