Homebrew:Dissenter: Difference between revisions

From Campaigns
Jump to navigation Jump to search
Created page with "{{subst:homebrew:inquisitor}}"
 
mNo edit summary
Line 1: Line 1:
{{ooc note|This is an implementation of the Inquisitor background from [[Plane Shift: Innistrad]]}}
{{ooc note|This is an implementation of the Dissenter background from [[Plane Shift: Amonkhet]]}}
__NOTOC__
__NOTOC__
Historically, inquisitors were cathar detectives who investigated crimes both mundane and supernatural. They were known for traveling to remote parishes plagued by unexplained murders, and for exposing werewolves living among normal humans. During Avacyn’s absence, when the archangel was trapped within the demonic prison known as the Helvault, the inquisitors led a series of brutal forays into Kessig and the Gavony Moorland. They executed suspected lycanthropes with little or no proof, and punished accused heretics in unsanctioned trials. With Avacyn’s madness, this savage form of inquisition has become the norm, and inquisitors who still pry into dark mysteries have become a minority.
Even in the carefully constructed and curated city-state of Naktamun, and in the presence of the five gods, some people rebel against the doctrines of the God-Pharaoh. They don’t challenge the existence of the gods, of course, for those gods are visible nearly every day in the streets of the city. Nor do they question the fact of life after death, which is plain to see in the anointed mummies that surround them, as well as the marauding mummies outside the Hekma. Rather, these dissenters simply refuse to follow the ordained course of life that leads to the glorious afterlife.


; <nowiki>Skill Proficiencies:</nowiki> : Investigation, Religion
Some dissenters are spurred by fear, not wanting to subject themselves to a violent death in the trials (or in training for the trials). Some are moved by conscience, unwilling to kill their crop-mates in the trials. For while they cannot deny that the gods exist, they can deny that the gods are just—and can fight to prove that the dictates of an unjust god need not be obeyed. Some believe that one god (probably Bontu) has corrupted the process of the trials and the path to the afterlife. Others correctly intuit that the God-Pharaoh did not actually have the people’s best interests in mind when he ordered their society.
; <nowiki>Tool Proficiencies:</nowiki> : Thieves' Tools, one set of artisan's tools of your choice
; <nowiki>Equipment:</nowiki> : A holy symbol, a set of traveler's clothes, and a belt pouch containing 15 gp


== Feature: Legal Authority ==
A character who is identified as a dissenter loses the benefit of the [[homebrew:initiate|initiate's]] or [[homebrew:vizier|vizier's]] background feature. In its place, the character gains the following feature:
As an inquisitor of the church, you have the authority to arrest criminals. In the absence of other authorities, you are authorized to pass judgment and even carry out sentencing. If you abuse this power, however, your superiors in the church might strip it from you.
 
; <nowiki>Skill Proficiencies:</nowiki> : The same skills as your previous background. Use the custom background tool to craft this background quickly.
== Suggested Characteristics ==
; <nowiki>Tool Proficiencies:</nowiki> : The same tools as your previous background. Use the custom background tool to craft this background quickly.
Inquisitors are often driven by zeal, plagued with suspicion, and haunted by self-doubt. They are all too susceptible to human failings, and their judgment is not always divinely inspired.
 
== Feature: Shelter of Dissenters ==
{| class="wikitable"
If they wish to have any hope of survival, whether hiding within the city or cast out into the desert, dissenters must help each other. You can find a place to hide, rest, or recuperate among other dissenters. They will help shield you from those who hunt you, possibly even risking their lives for you.
!d8 !! Personality Trait
|-
|1 || It will all go smoothly if everyone just does as I say.
|-
|2 || Despair is an extravagance we can ill afford.
|-
|3 || I know the writings of Saint Raban backward and forward.
|-
|4 || I try to see the bright side in the very worst situations.
|-
|5 || It helps me feel better when others show sympathy or appreciation for the horrors I've endured.
|-
|6 || I prefer to face evil with a strong group of friends in front of me.
|-
|7 || I want to see the wicked burn for the evil they've brought on us.
|-
|8 || I feel the sin being purged from me as I help cleanse the world.
|}
 
{| class="wikitable"
!d6 !! Ideal
|-
|1 || '''Honesty.''' The smallest deception paves the way to grievous sin. (Lawful)
|-
|2 || '''Piety.''' Devotion to the angels and the rites of the church is all that keeps the world from destruction. (Good)
|-
|3 || '''Order.''' The laws of Avacyn are meant to preserve the social order—everything in its proper place. (Lawful)
|-
|4 || '''Humanity.''' Human life is to be cherished and preserved against the horrors of the night. (Good)
|-
|5 || '''Knowledge.''' The path to holiness comes through understanding of the world. (Any)
|-
|6 || '''Punishment.''' It is better for the innocent to suffer than for the guilty to escape their due. (Evil)
|}
 
{| class="wikitable"
!d6 !! Bond
|-
|1 || Thraben is the heart of the world. The cathedral must stand even if the hinterlands are lost.
|-
|2 || One day, I will claim vengeance against the monster that took my family from me.
|-
|3 || My weapon is all I have to remember my beloved mentor by.
|-
|4 || The geist of my beloved speaks to me sometimes.
|-
|5 || My dear sibling is now a werewolf.
|-
|6 || A small crossways chapel is my spiritual home.
|}
 
{| class="wikitable"
!d6 !! Flaw
|-
|1 || I am troubled by the wild rage and bloodlust that lurks in my own heart.
|-
|2 || I have come to believe that I executed an innocent person.
|-
|3 || I enjoy the prestige of my position more than service to the angels.
|-
|4 || I drink to forget the horrors I’ve seen.
|-
|5 || I might have made a promise to a demon that I can’t keep.
|-
|6 || I'll do whatever grim task must be done, for my soul is already lost.
|}
[[category:homebrew backgrounds]]
[[category:homebrew backgrounds]]

Revision as of 03:29, 8 December 2022

(OOC: This is an implementation of the Dissenter background from Plane Shift: Amonkhet)

Even in the carefully constructed and curated city-state of Naktamun, and in the presence of the five gods, some people rebel against the doctrines of the God-Pharaoh. They don’t challenge the existence of the gods, of course, for those gods are visible nearly every day in the streets of the city. Nor do they question the fact of life after death, which is plain to see in the anointed mummies that surround them, as well as the marauding mummies outside the Hekma. Rather, these dissenters simply refuse to follow the ordained course of life that leads to the glorious afterlife.

Some dissenters are spurred by fear, not wanting to subject themselves to a violent death in the trials (or in training for the trials). Some are moved by conscience, unwilling to kill their crop-mates in the trials. For while they cannot deny that the gods exist, they can deny that the gods are just—and can fight to prove that the dictates of an unjust god need not be obeyed. Some believe that one god (probably Bontu) has corrupted the process of the trials and the path to the afterlife. Others correctly intuit that the God-Pharaoh did not actually have the people’s best interests in mind when he ordered their society.

A character who is identified as a dissenter loses the benefit of the initiate's or vizier's background feature. In its place, the character gains the following feature:

Skill Proficiencies:
The same skills as your previous background. Use the custom background tool to craft this background quickly.
Tool Proficiencies:
The same tools as your previous background. Use the custom background tool to craft this background quickly.

Feature: Shelter of Dissenters

If they wish to have any hope of survival, whether hiding within the city or cast out into the desert, dissenters must help each other. You can find a place to hide, rest, or recuperate among other dissenters. They will help shield you from those who hunt you, possibly even risking their lives for you.