Homebrew:Kuo-Toa: Difference between revisions
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{{ooc note|This is an implementation of the kuo-tao race from [[Tasha's Crucible of Everything Else]] volume 2}} | |||
{{ooc note|This is an implementation of the | |||
__NOTOC__ | __NOTOC__ | ||
== Fishified Slaves == | |||
The kuo-toa are a race of fishlike humanoids who were enslaved by the illithids millennia ago. They were driven mad by their captivity, and even to this day they harbor some of the realms' most insane philosophers. | |||
== | == Religious Deviants == | ||
Most | Most races claim to be the creation of some sort of progenitor god. Not the kuo-toa. Much to the awe and horror of every scholar who learns of them, the kuo-toa can create their own gods. If enough of their shattered minds believe an invented god is real, they can grant it life and a physical body. | ||
== A Fish Out of Water == | |||
It is rare that a kuo-toa leaves the safety of its people to strike out as an adventurer. The kuo-toa tend to hate other races, and the feeling is mutual. However, if a kuo-toa can get past its xenophobia, learn to abide sunlight, and agree to observe local laws concerning cannibalism, they can be a strange and unique addition to any party. | |||
You can use the Kuo-Toa Quirks table to determine what strange behaviors your character might have. | |||
== | {| class="wikitable" | ||
|+ Kuo-Toa Quirks | |||
! d6 !! Quirks | |||
|- | |||
| 1 || You feel no reason to follow those who aren't physically higher than you are. | |||
|- | |||
| 2 || You are quick to point out the flaws of everyone around you. | |||
|- | |||
| 3 || You only talk when waving your hands doesn't do the job. | |||
|- | |||
| 4 || You assume every rumor of wrongdoing must be true. | |||
|- | |||
| 5 || You always walk about in your sleep, mumbling about the new god you just discovered. | |||
|- | |||
| 6 || You have a tendency to wander, leaving the room without warning and returning only when you feel like it. | |||
|} | |||
== Kuo-Toa Traits == | |||
=== Ability Score Increase === | === Ability Score Increase === | ||
Your | Your Wisdom score increases by 2 and your Strength score increases by 1. | ||
=== Age === | === Age === | ||
Kuo-toa reach maturity around age 12 and can live up to 30 years. | |||
=== Size === | === Size === | ||
Your size is Medium. Kuo-toa are slightly shorter than humans, averaging about 5 feet tall. | |||
You can roll to randomly determine your character's height and weight. | You can roll to randomly determine your character's height and weight. | ||
:'''Size Modifier =''' | :'''Size Modifier =''' 2d6 | ||
:'''Height =''' 4 feet + your size modifier in inches | :'''Height =''' 4 feet + 5 inches + your size modifier in inches | ||
:'''Weight in Pounds =''' | :'''Weight in Pounds =''' 90 + (2d6 × your size modifier) | ||
=== Speed === | === Speed === | ||
Your base walking speed is 30 feet | Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. | ||
=== Amphibious === | |||
You can breathe air and water. | |||
=== | === Superior Darkvision === | ||
Accustomed to the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | |||
=== | === Sunlight Sensitivity === | ||
You have disadvantage on attack rolls and on Wisdom ({{Perception}}) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. | |||
=== | === Keen Senses === | ||
You | You have proficiency in the Perception skill. | ||
=== | === Otherworldly Perception === | ||
Starting when you reach 3rd level, you can cast the ''[[spell:see-invisibility|see invisibility]]'' spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. | |||
=== | === Slippery === | ||
You | You have advantage on ability checks and saving throws made to escape a grapple. | ||
You can | === Languages === | ||
You can speak, read, and write Common and Undercommon, though kuo-toa communicate through gestures as much as speech. | |||
[[category:homebrew 5e races]] | [[category:homebrew 5e races]] |
Latest revision as of 05:38, 6 February 2024
(OOC: This is an implementation of the kuo-tao race from Tasha's Crucible of Everything Else volume 2)
Fishified Slaves
The kuo-toa are a race of fishlike humanoids who were enslaved by the illithids millennia ago. They were driven mad by their captivity, and even to this day they harbor some of the realms' most insane philosophers.
Religious Deviants
Most races claim to be the creation of some sort of progenitor god. Not the kuo-toa. Much to the awe and horror of every scholar who learns of them, the kuo-toa can create their own gods. If enough of their shattered minds believe an invented god is real, they can grant it life and a physical body.
A Fish Out of Water
It is rare that a kuo-toa leaves the safety of its people to strike out as an adventurer. The kuo-toa tend to hate other races, and the feeling is mutual. However, if a kuo-toa can get past its xenophobia, learn to abide sunlight, and agree to observe local laws concerning cannibalism, they can be a strange and unique addition to any party.
You can use the Kuo-Toa Quirks table to determine what strange behaviors your character might have.
d6 | Quirks |
---|---|
1 | You feel no reason to follow those who aren't physically higher than you are. |
2 | You are quick to point out the flaws of everyone around you. |
3 | You only talk when waving your hands doesn't do the job. |
4 | You assume every rumor of wrongdoing must be true. |
5 | You always walk about in your sleep, mumbling about the new god you just discovered. |
6 | You have a tendency to wander, leaving the room without warning and returning only when you feel like it. |
Kuo-Toa Traits
Ability Score Increase
Your Wisdom score increases by 2 and your Strength score increases by 1.
Age
Kuo-toa reach maturity around age 12 and can live up to 30 years.
Size
Your size is Medium. Kuo-toa are slightly shorter than humans, averaging about 5 feet tall.
You can roll to randomly determine your character's height and weight.
- Size Modifier = 2d6
- Height = 4 feet + 5 inches + your size modifier in inches
- Weight in Pounds = 90 + (2d6 × your size modifier)
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Amphibious
You can breathe air and water.
Superior Darkvision
Accustomed to the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception Wisdom (Perception)skillYour Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Keen Senses
You have proficiency in the Perception skill.
Otherworldly Perception
Starting when you reach 3rd level, you can cast the see invisibility spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell.
Slippery
You have advantage on ability checks and saving throws made to escape a grapple.
Languages
You can speak, read, and write Common and Undercommon, though kuo-toa communicate through gestures as much as speech.