Homebrew:Phoenix Knight: Difference between revisions

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[[file:bodyguard.jpg|right|thumb|500px]]
[[file:phoenix knight.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the Bodyguard subclass from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the Phoenix Knight subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
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__NOTOC__
{{base class|fighter|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
{{base class|fighter|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
Bodyguards are highly skilled fighters that hone their skills and reflexes to recognize and react to threats swiftly, warn others of danger, and if necessary, put themselves in harms way to protect their charges.
A Phoenix Knight has looked into myth and drawn inspiration from it. They have a burning passion for combat and protecting those closest to them. Through intense training and careful practice, they have learned how to channel this inner fire into something tangible.


Anyone with the unflinching devotion to protect their allies can excel as a bodyguard. In the Forgotten Realms, the Masked Lords of Waterdeep often secure the services of bodyguards, as do many wealthy merchants traveling up and down the Sword Coast. In Eberron, the most famed and respected bodyguards in the Five Nations belong to House Deneith’s Defenders Guild, followed closely by distinguished members of House Medani’s Warning Guild.
These fighters know how to harness their fire in order to retaliate against foes and heal friends. As their mastery grows, they can cauterize wounds with their flames and even emit powerful waves of heat.


== Selfless Guardian ==
Those who mimic a phoenix have a fondness for flame and warmth. They relish sunlight and bonfires. They sometimes find themselves staring into fire, imagining enemies igniting and the wounds of allies cauterizing within the popping embers and dancing flames. Sometimes, if they stare hard enough, they can almost see feathers amid the ashes.
 
== Aura of Flame ==
''3rd-level {{PAGENAME}} feature''
''3rd-level {{PAGENAME}} feature''


You have honed your reflexes to instinctively interpose yourself between your allies and danger. Whenever an ally you can see would take damage, you may move up to half your speed directly toward that ally as a reaction. This movement does not provoke opportunity attacks. If this movement brings you within 5 feet of your ally, you may choose to take the damage they would be dealt in their stead.
The spark you ignited inside you sometimes bursts, warming your body and burning those who would wish you harm. As a bonus action, you can cause small embers to dance across your body for 1 minute. Once per turn, when a creature damages you with a melee attack, you can deal fire damage to them equal to your Constitution modifier (minimum 1).


You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a short or long rest.
You can increase the light that the embers emit at will, creating bright light within 5 feet and dim light for 5 feet beyond that.


== Threat Assessment ==
In addition, creatures without resistance or immunity to fire damage have disadvantage when grappling you, and you have advantage when trying to break out of the grapple.
''3rd-level {{PAGENAME}} feature''


You develop a talent for instinctively recognizing hostile intentions. You gain proficiency in the Insight skill if you do not have it already. Whenever you make a Wisdom ({{insight}}) check to determine whether a creature intends harm toward you or an ally you can see, treat a roll of 7 or lower on the d20 as an 8.
You can use this feature once per short or long rest. Beginning at 10th level, you can use this feature twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.


== Vengeful Guardian ==
== Phoenix Tears ==
''7th-level {{PAGENAME}} feature''
''7th-level {{PAGENAME}} feature''


When you use Selfless Guardian, the next attack you make before the end of your next turn that hits the creature that triggered your reaction deals an additional 1d10 damage.
You begin to understand how to control the fire that you weave into your techniques, tapping into it in order to aid your allies. As a bonus action, you can spend one Hit Die to heal a creature within 5 feet of you. Roll the die, add your Constitution modifier, and the creature regains a number of hit points equal to the total (minimum of 1).


== Always Vigilant ==
== Tempered Skin ==
''10th-level {{PAGENAME}} feature''
''10th-level {{PAGENAME}} feature''


You can no longer be surprised and you have advantage on initiative rolls. As a reaction when you roll initiative, you can cause one ally that can hear you and who is surprised to no longer be surprised.
Your skin has grown used to the fire that burns across it. You gain resistance to fire damage.


== Enduring Guardian ==
== From the Embers ==
''15th-level {{PAGENAME}} feature''
''15th-level {{PAGENAME}} feature''


When you use your Selfless Guardian feature, you immediately gain resistance to all damage until the end of your next turn, including the damage you take as part of your reaction. Additionally, when you roll initiative and have no uses of Selfless Guardian remaining, you regain one use of that feature.
Just as a phoenix rises from ashes, so too do you rise more easily from death. The ''[[spell:revivify|revivify]]'', ''[[spell:raise-dead|raise dead]]'', and ''[[spell:reincarnation|reincarnation]]'' spells require no material components to revive you.
 
In addition, when you succeed on a death saving throw or are stabilized while unconscious, you can regain hit points equal to your level in this class. Once you have used this feature, you may not do so again until you finish a long rest.


== Perfect Guardian ==
{{sidebar|content1class=left|content1=Passionate, fearsome, and possibly arsonists. Finally, a swordsman that can stand face-to-face with a fully grown red dragon.|content2class=right|content2=TASHA}}
== Fan the Flames ==
''18th-level {{PAGENAME}} feature''
''18th-level {{PAGENAME}} feature''


After you use your Selfless Guardian feature, until the end of your next turn, you may continue to choose to take any damage an ally within 5 feet of you would be dealt, instead of that ally.
Your mastery over the fire that inhabits your body has grown to such an extent that you can project the flames outward. While your Aura of Flame is active, any hostile creature that starts its turn within 10 feet of you must succeed on a Constitution saving throw, or else take an amount of fire damage equal to your Constitution modifier (minimum of 1).
 
Additionally, when you choose to take damage from an attack that hits an ally, you suffer no damage if the attack roll doesn’t equal or exceed your Armor Class.


Lastly, after using your Selfless Guardian feature, all of your attacks deal an additional 1d10 damage to creatures that attempted to deal damage to allies within 5 feet of you, until the end of your next turn.
In addition, your mastery over your own flames protects you from external sources. You gain immunity to fire damage.


[[category:homebrew fighter subclasses]]
[[category:homebrew fighter subclasses]]

Revision as of 03:01, 8 February 2024

(OOC: This is an implementation of the Phoenix Knight subclass from Tasha's Crucible of Everything Else volume 2)

Base Class: Fighter

A Phoenix Knight has looked into myth and drawn inspiration from it. They have a burning passion for combat and protecting those closest to them. Through intense training and careful practice, they have learned how to channel this inner fire into something tangible.

These fighters know how to harness their fire in order to retaliate against foes and heal friends. As their mastery grows, they can cauterize wounds with their flames and even emit powerful waves of heat.

Those who mimic a phoenix have a fondness for flame and warmth. They relish sunlight and bonfires. They sometimes find themselves staring into fire, imagining enemies igniting and the wounds of allies cauterizing within the popping embers and dancing flames. Sometimes, if they stare hard enough, they can almost see feathers amid the ashes.

Aura of Flame

3rd-level Phoenix Knight feature

The spark you ignited inside you sometimes bursts, warming your body and burning those who would wish you harm. As a bonus action, you can cause small embers to dance across your body for 1 minute. Once per turn, when a creature damages you with a melee attack, you can deal fire damage to them equal to your Constitution modifier (minimum 1).

You can increase the light that the embers emit at will, creating bright light within 5 feet and dim light for 5 feet beyond that.

In addition, creatures without resistance or immunity to fire damage have disadvantage when grappling you, and you have advantage when trying to break out of the grapple.

You can use this feature once per short or long rest. Beginning at 10th level, you can use this feature twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Phoenix Tears

7th-level Phoenix Knight feature

You begin to understand how to control the fire that you weave into your techniques, tapping into it in order to aid your allies. As a bonus action, you can spend one Hit Die to heal a creature within 5 feet of you. Roll the die, add your Constitution modifier, and the creature regains a number of hit points equal to the total (minimum of 1).

Tempered Skin

10th-level Phoenix Knight feature

Your skin has grown used to the fire that burns across it. You gain resistance to fire damage.

From the Embers

15th-level Phoenix Knight feature

Just as a phoenix rises from ashes, so too do you rise more easily from death. The revivify, raise dead, and reincarnation spells require no material components to revive you.

In addition, when you succeed on a death saving throw or are stabilized while unconscious, you can regain hit points equal to your level in this class. Once you have used this feature, you may not do so again until you finish a long rest.

Fan the Flames

18th-level Phoenix Knight feature

Your mastery over the fire that inhabits your body has grown to such an extent that you can project the flames outward. While your Aura of Flame is active, any hostile creature that starts its turn within 10 feet of you must succeed on a Constitution saving throw, or else take an amount of fire damage equal to your Constitution modifier (minimum of 1).

In addition, your mastery over your own flames protects you from external sources. You gain immunity to fire damage.