Homebrew:Oath of Unrest: Difference between revisions

From Campaigns
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 1: Line 1:
[[file:unrest.jpg|right|thumb|500px]]
[[file:unrest.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the Oath of Enlightenment subclass from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the {{PAGENAME}} subclass from [[Tasha's Crucible of Everything Else]] volume 1}}
__NOTOC__
__NOTOC__
{{base class|paladin|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
{{base class|paladin|blockquotestyle=width:calc(100% - 510px - 1.4em)}}

Latest revision as of 17:23, 26 July 2025

(OOC: This is an implementation of the Oath of Unrest subclass from Tasha's Crucible of Everything Else volume 1)

Base Class: Paladin

The Oath of Unrest is taken by those with unfinished business. They are driven by an overwhelming thirst for revenge against those who wronged them, or to complete a final, critical task left unfinished. Some of these paladins might have even met a cruel and undeserved end, but return from beyond the grave to finish its work, much like a revenant. It may have been at the will of a deity, some darker force, or the paladin itself. Regardless, none who swear this oath are left untainted, whether it be by the Shadowfell, a realm of the dead, or the paladin's own ambitions.

This unusual state leaves dark marks on those who experience it. At your option, you can pick from or roll on the Oath of Unrest Paladin Quirks table to create a quirk for your character.

Oath of Unrest Paladin Quirks
d6 Quirk
1 Your shadow moves in strange ways.
2 Your eyes appear to be empty sockets.
3 Your hair is ghostly white.
4 Your skin is ice-cold to the touch.
5 You speak only in raspy whispers.
6 You have a handprint burned into your shoulder.

Tenets of Unrest

The tenets of the Oath of Unrest are those of completing your unfinished business.

Atonement
You failed the first time, you must always remember that.
Vigilance
Be unwavering in your commitment to your task, you have been given a second chance for a reason.
Debt
For good or ill, those that returned you to life have bestowed on you a chance of redemption, you are eternally indebted.
Focus
Your task is the most important goal, there is no room for distractions.

Oath Spells

3rd-level Oath of Unrest feature

You gain oath spells at the paladin levels listed in the Oath of Unrest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Unrest Spells
Paladin Level Spells
3rd disguise self, hex
5th hold person, see invisibility
9th animate dead, fear
13th locate creature, phantasmal killer
17th reincarnate, scrying

Channel Divinity

3rd-level Oath of Unrest feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Ghostly Visage
You can manifest a terrifying form to scare those who stand in your way. When you make a Charisma (IntimidationCharisma (Intimidation)skillWhen you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.) check, you can use your Channel Divinity to gain a +10 bonus to the roll. You can choose to use this feature after you roll the die, but before you know whether you succeeded or failed.
Protection from Pain
You ward yourself against lesser pain. You can use your Channel Divinity as a bonus action to gain temporary hit points equal to your paladin level + your Charisma modifier (minimum of 0).

Horrifying Grasp

7th-level Oath of Unrest feature

You can use an action to touch a creature within 5 feet of you and expend points from your Lay on Hands healing pool. The creature must make a Wisdom saving throw with a DC equal to your paladin spell save DC. On a failed save, it takes necrotic damage equal to the number of points expended and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn't stunned.

Duty of the Deathless

15th-level Oath of Unrest feature

The drive to complete your task is unwavering and those that attempt to deter you must be thwarted. You can't be charmed.

Additionally, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. If you have expended the use of your Channel Divinity feature when this happens, you regain your use of it. You can't do so again until you finish a long rest.

Immortal Unrest

20th-level Oath of Unrest feature

You can use your action to take on an undying transformation. For 1 minute, you can cast the animate dead spell as a bonus action on each of your turns without expending a spell slot. You can't use the spell to maintain control of a creature when you cast it in this way, only to create new undead servants.

If you die while in this state, your soul can inhabit the body of an undead servant created by this feature. You replace all of the target's statistics with your own and return to life through it with half of your hit points.

Once you have used this feature, you can't do so again until you finish a long rest.