Homebrew:Abadar's Truthtelling: Difference between revisions

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{{ooc note|This is a conversion of the Fairness spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the Abadar's Truthtelling spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Fairness
|name=Abadar's Truthtelling
|level=1
|level=2
|cast=a
|cast=a
|range=30 feet
|range=Touch
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=1 minute
|duration=10 minutes
|concentration=true
|school=Enchantment
|school=Enchantment
|save=wisdom
|save=charisma
|effect=Control
|effect=Control
|description=The target must make a Wisdom saving throw. Creatures affected by this spell must trade fairly with others to the best of their knowledge. If they know the fair value (or even estimated fair value) of a good or service, they cannot participate in a trade if it would benefit one side unfairly, and must attempt to stop such trades occurring, preventing them from cheating another while under the influence of this spell. The symbol of Abadar appears above the heads of those affected by this spell, making those affected and unaffected by the spell immediately apparent to everyone who can see them.
|description=You compel a creature not to speak falsehoods. Touch a creature, and until the spell ends, that creature must make a Charisma saving throw at the start of each of its turns. On a failed save, until the spell ends, the creature can't speak a deliberate lie and a flickering illusion covers the creature's form, resembling a being of perfect order such as an [[monster:3883570-warden-archon|archon]] or [[monster:2560866-marut|inevitable]].


'''At Higher Levels.''' If you cast this spell using a spell slot of 2nd level or higher, you can target an additional creature for each slot level above 1st.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
|cleric=true
|cleric=true
|paladin=true
|paladin=true
|lists=<li>Abadar*</li>
|lists=<li>Abadar*</li><li>Clockwork Soul**</li>
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:abadar spells]]
[[category:abadar spells]]
[[category:clockwork soul spells]]

Revision as of 10:37, 13 February 2024

(OOC: This is a conversion of the Abadar's Truthtelling spell from Pathfinder 1e)

Abadar's Truthtelling
Level Casting time Range/Area Components
2nd 1 Action Touch V, S
Duration School Attack/Save Damage/Effect
10 minutes Enchantment CHA Save Control

You compel a creature not to speak falsehoods. Touch a creature, and until the spell ends, that creature must make a Charisma saving throw at the start of each of its turns. On a failed save, until the spell ends, the creature can't speak a deliberate lie and a flickering illusion covers the creature's form, resembling a being of perfect order such as an archon or inevitable.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

Available for:
  • Cleric
  • Paladin
  • Abadar*
  • Clockwork Soul**


* Clerics following this god may replace one of their 1st level domain spells with this spell.

** Sorcerers with this subclass add it to their spell list.