Homebrew:Inheritor's Smite: Difference between revisions

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Created page with "{{subst:homebrew:abadar's truthtelling}}"
 
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{{ooc note|This is a conversion of the Abadar's Truthtelling spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the Inheritor's Smite spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Abadar's Truthtelling
|name=Inheritor's Smite
|level=2
|level=2
|cast=a
|cast=ba
|range=Touch
|range=Self
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=10 minutes
|duration=1 minute
|school=Enchantment
|concentration=true
|save=charisma
|school=Transmutation
|effect=Control
|effect=Control
|description=You compel a creature not to speak falsehoods. Touch a creature, and until the spell ends, that creature must make a Charisma saving throw at the start of each of its turns. On a failed save, until the spell ends, the creature can't speak a deliberate lie and a flickering illusion covers the creature's form, resembling a being of perfect order such as an [[monster:3883570-warden-archon|archon]] or [[monster:2560866-marut|inevitable]].
|additional=true
 
|description=The first time you attack with a melee weapon during this spell's duration, you channel the power of righteousness into your weapon arm, allowing you to strike with great force. You gain a +5 bonus to your attack roll. If the attack hits, you may immediately attempt to shove the target, with advantage on your Strength ({{Athletics}}) check.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
|cleric=true
|cleric=true
|paladin=true
|paladin=true
|lists=<li>Abadar*</li><li>Clockwork Soul**</li>
|lists=<li>Iomedae*</li>
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:abadar spells]]
[[category:iomedae spells]]
[[category:clockwork soul spells]]

Revision as of 10:54, 13 February 2024

(OOC: This is a conversion of the Inheritor's Smite spell from Pathfinder 1e)

Inheritor's Smite Requires concentration
Level Casting time Range/Area Components
2nd 1 Bonus Action Self V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 minute Transmutation None Control (...)

The first time you attack with a melee weapon during this spell's duration, you channel the power of righteousness into your weapon arm, allowing you to strike with great force. You gain a +5 bonus to your attack roll. If the attack hits, you may immediately attempt to shove the target, with advantage on your Strength (AthleticsStrength (Athletics)skillYour Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.You try to jump an unusually long distance or pull off a stunt midjump.You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.) check.

Available for:
  • Cleric
  • Paladin
  • Iomedae*


* Clerics following this god may replace one of their 1st level domain spells with this spell.