Homebrew:Instant Armor: Difference between revisions

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Created page with "{{subst:homebrew:abadar's truthtelling}}"
 
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{{ooc note|This is a conversion of the Abadar's Truthtelling spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the Instant Armor spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Abadar's Truthtelling
|name=Instant Armor
|level=2
|level=2
|cast=a
|cast=a
|range=Touch
|range=Self
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=10 minutes
|duration=1 minute
|school=Enchantment
|school=Conjuration
|save=charisma
|effect=Buff
|effect=Control
|description=You wrap yourself in a suit of armor made from opaque force. While it exists, this armor replaces any garments or other sort of armor worn, magical or mundane. You lose access to, and all benefits from, armor replaced by this spell until the spell ends and the instant armor disappears.
|description=You compel a creature not to speak falsehoods. Touch a creature, and until the spell ends, that creature must make a Charisma saving throw at the start of each of its turns. On a failed save, until the spell ends, the creature can't speak a deliberate lie and a flickering illusion covers the creature's form, resembling a being of perfect order such as an [[monster:3883570-warden-archon|archon]] or [[monster:2560866-marut|inevitable]].


An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
''Instant armor'' acts in all ways as armor typical of its type, although it has no strength requirement, no weight, does not impose disadvantage on Dexterity ({{Stealth}}) checks, and incorporeal creatures cannot pass through it. You are not, however, automatically proficient with the armor, and should choose an armor type you are proficient with.
 
When cast using a 2nd level spell slot, the armor acts as heavy armor with AC 16, medium armor with AC 14+Dex (max 2), or light armor with AC 11+Dex.
 
'''At Higher Levels.''' If you cast this spell using a spell slot of 3rd level or higher, the AC offered by the armor increases by +1 for each slot level above the 2nd, to a maximum of AC 20 heavy armor, AC 18+Dex (max 2) medium armor, or AC 15+Dex light armor (achieved with a 5th level spell slot).
|bard=true
|cleric=true
|cleric=true
|paladin=true
|paladin=true
|lists=<li>Abadar*</li><li>Clockwork Soul**</li>
|lists=<li>Gorum*</li>
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:abadar spells]]
[[category:gorum spells]]
[[category:clockwork soul spells]]

Revision as of 10:57, 13 February 2024

(OOC: This is a conversion of the Instant Armor spell from Pathfinder 1e)

Instant Armor
Level Casting time Range/Area Components
2nd 1 Action Self V, S
Duration School Attack/Save Damage/Effect
1 minute Conjuration None Buff

You wrap yourself in a suit of armor made from opaque force. While it exists, this armor replaces any garments or other sort of armor worn, magical or mundane. You lose access to, and all benefits from, armor replaced by this spell until the spell ends and the instant armor disappears.

Instant armor acts in all ways as armor typical of its type, although it has no strength requirement, no weight, does not impose disadvantage on Dexterity (StealthDexterity (Stealth)skillMake a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.) checks, and incorporeal creatures cannot pass through it. You are not, however, automatically proficient with the armor, and should choose an armor type you are proficient with.

When cast using a 2nd level spell slot, the armor acts as heavy armor with AC 16, medium armor with AC 14+Dex (max 2), or light armor with AC 11+Dex.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the AC offered by the armor increases by +1 for each slot level above the 2nd, to a maximum of AC 20 heavy armor, AC 18+Dex (max 2) medium armor, or AC 15+Dex light armor (achieved with a 5th level spell slot).

Available for:
  • Bard
  • Cleric
  • Paladin
  • Gorum*


* Clerics following this god may replace one of their 1st level domain spells with this spell.