Homebrew:Caustic Blood: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{subst:homebrew:burst of glory}}" |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ooc note|This is a conversion of the | {{ooc note|This is a conversion of the Caustic Blood spell from Pathfinder 1e}} | ||
{{spell info | {{spell info | ||
|name= | |name=Caustic Blood | ||
|level=4 | |level=4 | ||
|cast=a | |cast=a | ||
|range=Self | |range=Self | ||
|verbal=true | |verbal=true | ||
|somatic=true | |somatic=true | ||
|duration= | |material=true | ||
| | |components=vial of serpent venom worth 200 gp, which the spell consumes | ||
|school= | |duration=10 minutes | ||
| | |save=dexterity | ||
|description= | |school=Transmutation | ||
|damage=acid | |||
|description=You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10 ft. line towards the creature who inflicted the wound. Creatures in the area take 1d6 acid damage, which can be reduce by half with a successful Dexterity saving throw. At the start of each of the affected creature's turns, they take an additional 1d6 acid damage unless they succeed on a Dexterity saving throw, ending the effect on success. | |||
|artificer=true | |||
|cleric=true | |cleric=true | ||
| | |druid=true | ||
| | |sorcerer=true | ||
|warlock=true | |||
|wizard=true | |||
}} | }} | ||
[[category:converted pathfinder spells]] | [[category:converted pathfinder spells]] | ||
Revision as of 12:00, 13 February 2024
(OOC: This is a conversion of the Caustic Blood spell from Pathfinder 1e)

Level | Casting time | Range/Area | Components |
---|---|---|---|
4th | 1 Action | Self | V, S, M * |
Duration | School | Attack/Save | Damage/Effect |
10 minutes | Transmutation | DEX Save |
You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10 ft. line towards the creature who inflicted the wound. Creatures in the area take 1d6 acid damage, which can be reduce by half with a successful Dexterity saving throw. At the start of each of the affected creature's turns, they take an additional 1d6 acid damage unless they succeed on a Dexterity saving throw, ending the effect on success.
* (vial of serpent venom worth 200 gp, which the spell consumes)
Available for:
- Artificer
- Cleric
- Druid
- Sorcerer
- Warlock
- Wizard