Homebrew:Stoneborn: Difference between revisions
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;''Argent Gleam.'' | ;''Argent Gleam.'' | ||
:As a bonus action, you can channel a mote of the Silver Path's light with your choice of one of the following options: | :As a bonus action, you can channel a mote of the Silver Path's light with your choice of one of the following options: | ||
::'''<span style="font-variant-caps:all-small-caps">Path's Grace.</span>''' You cast the | ::'''<span style="font-variant-caps:all-small-caps">Path's Grace.</span>''' You cast the ''[[spell:bless|bless]]'' spell, requiring no material components. | ||
::'''<span style="font-variant-caps:all-small-caps">Zealous Charge.</span>''' You take the Dash action. The first time you make an attack roll before the end of your turn, on a hit or miss, the target takes an extra 2d6 radiant damage. | ::'''<span style="font-variant-caps:all-small-caps">Zealous Charge.</span>''' You take the Dash action. The first time you make an attack roll before the end of your turn, on a hit or miss, the target takes an extra 2d6 radiant damage. | ||
:Once you use this trait's bonus action, you can't do so again until you finish a long rest. | :Once you use this trait's bonus action, you can't do so again until you finish a long rest. |
Revision as of 12:45, 26 July 2025

(OOC: This is an implementation of the stoneborn race from The Crooked Moon)
Stoneborn are a gargoylelike species native to Pholsense, usually meticulously carved by the lord of the province, Archbishop Danton Alexandre Renault. Blessed by the divine power known as the Silver Path, these people can call upon the godliness that suffuses their construction. In a domain of darkness, they have looked to the light of their god to build a civilization that attempts to uphold what is good and lawful at all costs.
Their stony skin matches the same hue and pattern as the stone they were carved from. While all of their kind have broad wings that carry their dense, heavy bodies, their biology can evoke a wide variety of creatures—including bats, fiends, dragons, birds, angels, dogs, and lizards— often combining features into a chimeric blend. They usually live for 300 years before crumbling into rubble.
Variant: Humanoid creature types
Several of the species in The Crooked Moon are creature types other than Humanoid. These type differences reinforce the unusual nature of these species, but they also come with concerns that can make these species more powerful than others. Not being Humanoid makes a character immune to the charm person spell, for example. Conversely, it potentially makes them susceptible to other effects, such as the protection from evil and good spell. If the GM or players are uncomfortable with these deviations from standard species, changing the creature type to Humanoid solves the dilemma, while the species' other traits preserve their narrative.
Stoneborn traits
As a stoneborn, you have these special traits.
- Ability Scores.
- When you create a character using one of the species in The Crooked Moon, increase one of your starting ability scores by 2 and another by 1, or increase three scores by 1 each. These increases can't raise a score above 20.
- Languages.
- Your character can speak, read, and write Common and one other language that you an your GM agree is appropriate for the character.
- Creature Type.
- You are a Construct.
- Size.
- You are Medium (about 4-7 feet tall) or Small (about 3-4 feet tall). You choose the size when you select the species.
- Speed.
- Your walking speed is 30 feet, and you have a flying speed equal to half your walking speed.
- Argent Gleam.
- As a bonus action, you can channel a mote of the Silver Path's light with your choice of one of the following options:
- Path's Grace. You cast the bless spell, requiring no material components.
- Zealous Charge. You take the Dash action. The first time you make an attack roll before the end of your turn, on a hit or miss, the target takes an extra 2d6 radiant damage.
- Once you use this trait's bonus action, you can't do so again until you finish a long rest.
- Silver Bulwark.
- You can call upon the Silver Path to protect you. When you take bludgeoning, piercing, or slashing damage, you can use your reaction to gain resistance to those three damage types until the start of your next turn. Once you use this trait, you can't do so again until you finish a short or long rest.
- Watchful Senses.
- You gain proficiency in the Insight, Perception, or Survival skill. ;Scorpion Sting.