Homebrew:Reveler: Difference between revisions

From Campaigns
Jump to navigation Jump to search
Created page with "{{subst:homebrew:amnesiac}}"
 
No edit summary
Line 1: Line 1:
{{ooc note|This is an implementation of the {{PAGENAME}} background from [[The Crooked Moon]]}}
{{ooc note|This is an implementation of the {{PAGENAME}} background from [[The Crooked Moon]]}}
__NOTOC__
__NOTOC__
Some portion of your past has been swallowed by nothingness. The missing time could be a short interval—mere days or weeks gone from your memory— or you might have only vague hints at best of who you are and where you are from. Flashes of déjà vu are common, taunting you with recollection, but they almost always slip away, as ungraspable as the mists of Druskenvald. An injury, some traumatic experience, or the magical workings of a spell or curse could be the culprit behind your amnesia.
For a time, you traveled with the Lord of Fools' strange and unsettling revelry. Whether you are still welcome in that company, or you've struck off on your own, your time with the troupe revealed some of its nature to you—that the Lord of Fools serves some great entity who prizes humor and merriment, often at the expense of the mighty. But he is no mere jester. Beneath the mask of mockery and merriment is a mad creature who demands sacrifice.


; <nowiki>Feat:</nowiki> : [[homebrew:Memory Starved|Memory Starved]]
; <nowiki>Feat:</nowiki> : [[homebrew:Reveling Fool]]
; <nowiki>Skill Proficiencies:</nowiki> : Choose two (see below)
; <nowiki>Skill Proficiencies:</nowiki> : {{performance}}, {{stealth}}
; <nowiki>Tool Proficiencies:</nowiki> : Choose one (see below)
; <nowiki>Tool Proficiencies:</nowiki> : Choose one kind of musical instrument
; <nowiki>Languages:</nowiki> : See below
; <nowiki>Languages:</nowiki> : Choose one (Abyssal recommended)
; <nowiki>Equipment:</nowiki> : Choose A or B: (A) book (personal notes), ink, ink pen, traveler's clothes, 11 gp; or (B) 50 gp
; <nowiki>Equipment:</nowiki> : Choose A or B: (A) musical instrument (same as above), ball bearings, costume (jovial character with a laughing mask), hunting trap, manacles, 3 torches (for juggling), traveler's clothes, 10 gp; or (B) 50 gp


== Scattered Memories ==
== Building a {{PAGENAME}} ==
You don't choose skill proficiencies or a tool proficiency when you select this background, and you don't choose any languages other than Common during character creation—these are parts of your past that you are missing. Instead, you can pick one of those proficiencies or languages during play at any time. The knowledge might return in a spontaneous flash, even as you make a roll that relies on the proficiency, or slowly emerge as you struggle to solve a problem. Once you choose one of these features, you can't choose another one until you gain a level.
The simultaneous beauty and uncomfortable truth of the revelers is that they can be anyone. Hidden by their masks and costumes, one's friends, family, servants, or lords could be capering about the ribbon-twined pole and leading impressionable folk away when the revel withdraws. How might a reveler behave differently in each guise?
 
The GM might rule that you can choose a new recalled feature early if something reminds you of your past, such as finding a piece of evidence from your missing memories or experiencing an event similar to one you have forgotten. Of particular value is an event relating to one of the story threads or trinkets presented below.
 
== Building an {{PAGENAME}} ==
Any character can face misfortune or a choice that steals their memory. Consider how your character came to lose their memory. Was it lost through injury or illness, or did something more sinister steal it with a toxin or curse? You might decide to leave this choice up to the GM, letting you as a player discover the cause alongside your character.


=== Suggested Story Threads ===
=== Suggested Story Threads ===
This background presents a paradox when considering threads to weave through a campaign, since the character may not remember them. Work with the GM to create some leading events or people that can serve as constants to trace a path through the void of the character's past, especially if the GM can insert existing nonplayer characters into the thread to strengthen these connections. The Amnesiac Story Threads table suggests events and people who can be the start of these threads.
The Reveler Story Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign.


{| class="wikitable"
{| class="wikitable"
Line 24: Line 19:
! 1d6 !! Thread
! 1d6 !! Thread
|-
|-
| 1 || You have recurring dreams of someone you might recognize on your adventures.
| 1 || Posters depicting drawings of your reveler guise have started showing up in towns after the fool's revel leaves.
|-
|-
| 2 || You absent-mindedly doodle the same design or symbol over and over.
| 2 || Once you learned the truth of the revels—that some of the people who vanish ostensibly to join the revel are sacrificed—you seized the first chance to slip away.
|-
|-
| 3 || A friend has been traveling the provinces of Druskenvald with a caravan, searching for any hint of your past as they do.
| 3 || Recently, more people than usual have gone missing from towns in the revel's wake.
|-
|-
| 4 || A rhyme or song you've never heard before comes to mind when your thoughts wander.
| 4 || Crows, owls, and other birds seem to cackle and laugh in your presence.
|-
|-
| 5 || Rainbow colors, such as those on a soap bubble or oil slick, fill you with unexplained terror.
| 5 || You have grown suspicious that another reveler has a sinister motive concealed by their jester's guise.
|-
|-
| 6 || You have a fragmented recollection of traveling to a remote place in the mountains.
| 6 || You left the revel when you caught a glimpse of the wickedness lurking beneath the Lord of Fool's jovial veneer.
|}
|}


Line 44: Line 39:
! 1d6 !! Trinket
! 1d6 !! Trinket
|-
|-
| 1 || Half of a tarnished silver ring with a partial inscription in a language you don't understand
| 1 || A small wind-up bell that you can conceal in the palm of your hand with a button to activate it
|-
|-
| 2 || A music box that plays a sad tune you recognize but can't identify
| 2 || A dented metal spray bottle
|-
|-
| 3 || A short note addressed to you signed with a name you don't recognize
| 3 || A string of colorful handkerchiefs tied together
|-
|-
| 4 || A thin silk scarf with a fading scent that stirs familiarity
| 4 || A tarnished silver bell that sometimes refuses to jingle
|-
|-
| 5 || A toy horse with unfamiliar initials inked on it
| 5 || A pair of boots or slippers that squeak comically with each step
|-
|-
| 6 || A locket whose portrait is burnt and unrecognizable
| 6 || A short scepter or baton with a horn on the cap
|}
|}


[[category:homebrew backgrounds]]
[[category:homebrew backgrounds]]

Revision as of 23:29, 27 July 2025

(OOC: This is an implementation of the Reveler background from The Crooked Moon)

For a time, you traveled with the Lord of Fools' strange and unsettling revelry. Whether you are still welcome in that company, or you've struck off on your own, your time with the troupe revealed some of its nature to you—that the Lord of Fools serves some great entity who prizes humor and merriment, often at the expense of the mighty. But he is no mere jester. Beneath the mask of mockery and merriment is a mad creature who demands sacrifice.

Feat:
homebrew:Reveling Fool
Skill Proficiencies:
PerformanceCharisma (Performance)skillYour Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment., StealthDexterity (Stealth)skillMake a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
Tool Proficiencies:
Choose one kind of musical instrument
Languages:
Choose one (Abyssal recommended)
Equipment:
Choose A or B: (A) musical instrument (same as above), ball bearings, costume (jovial character with a laughing mask), hunting trap, manacles, 3 torches (for juggling), traveler's clothes, 10 gp; or (B) 50 gp

Building a Reveler

The simultaneous beauty and uncomfortable truth of the revelers is that they can be anyone. Hidden by their masks and costumes, one's friends, family, servants, or lords could be capering about the ribbon-twined pole and leading impressionable folk away when the revel withdraws. How might a reveler behave differently in each guise?

Suggested Story Threads

The Reveler Story Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign.

Reveler Story Threads
1d6 Thread
1 Posters depicting drawings of your reveler guise have started showing up in towns after the fool's revel leaves.
2 Once you learned the truth of the revels—that some of the people who vanish ostensibly to join the revel are sacrificed—you seized the first chance to slip away.
3 Recently, more people than usual have gone missing from towns in the revel's wake.
4 Crows, owls, and other birds seem to cackle and laugh in your presence.
5 You have grown suspicious that another reveler has a sinister motive concealed by their jester's guise.
6 You left the revel when you caught a glimpse of the wickedness lurking beneath the Lord of Fool's jovial veneer.

Reveler Trinkets

When you make your character, you can roll once on the Reveler Trinkets table instead of on the normal starting Trinkets table.

Reveler Trinkets
1d6 Trinket
1 A small wind-up bell that you can conceal in the palm of your hand with a button to activate it
2 A dented metal spray bottle
3 A string of colorful handkerchiefs tied together
4 A tarnished silver bell that sometimes refuses to jingle
5 A pair of boots or slippers that squeak comically with each step
6 A short scepter or baton with a horn on the cap