Homebrew:Dread Speech: Difference between revisions

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{{ooc note|This is an implementation of the {{PAGENAME}} feat from [[The Crooked Moon]]}}
{{ooc note|This is an implementation of the {{PAGENAME}} feat from [[The Crooked Moon]]}}


You have been changed through magic, science, or a volatile blend of the two. You have a blatant physical augmentation of your choice from the options below. The augmentation is obvious—such as with stitches, grafts of other creature’s body parts, or implants—unless disguised.
You have articulated a few words of forbidden truth that resonate with—and fray—the fabric of creation, granting you the following benefits.


;''Aquatic Adaptation.''
;''Eldritch Word.''
:You have gills or mucus membranes that allow you to breathe water, and you have webbed extremities that grant you a swimming speed equal to your walking speed.
:As a bonus action, you can speak a magical word aloud to force a creature within 60 feet of yourself to make a Wisdom saving throw (DC = 8 plus your proficiency bonus and Intelligence, Wisdom, or Charisma modifier; choose the ability when you select this feat). On a failed save, the target is frightened of you until the start of your next turn. You can use this benefit safely once, and you regain the ability to do so when you finish a short or long rest. You can use it again before resting, but you take 1d6 necrotic damage, which can’t be reduced or prevented in any way.
;''Natural Armor.''
;''Shred Fate.''
:You have scales, plates, or thick hide that grants you an AC of 13 + your Dexterity or Constitution modifier (choose the ability when you select this feat).
:Your dread secrets can unravel the destiny of your foes. You can cast the Bane spell using this benefit without requiring a material component, and your spellcasting ability for it is the ability you chose for Eldritch Word. Once you cast the spell using this benefit, you can’t cast it that way again until you finish a long rest. You can also cast the spell using any spell slots you have.
;''Natural Weapons.''
:You have claws, fangs, horns, or some other natural weapon that you can use to make unarmed strikes that deal 1d8 damage on a hit. The damage is bludgeoning, piercing, or slashing as appropriate to the form.
;''Night Vision.''
:You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet.


[[category:5e homebrew feats]]
[[category:5e homebrew feats]]

Revision as of 00:10, 28 July 2025

(OOC: This is an implementation of the Dread Speech feat from The Crooked Moon)

You have articulated a few words of forbidden truth that resonate with—and fray—the fabric of creation, granting you the following benefits.

Eldritch Word.
As a bonus action, you can speak a magical word aloud to force a creature within 60 feet of yourself to make a Wisdom saving throw (DC = 8 plus your proficiency bonus and Intelligence, Wisdom, or Charisma modifier; choose the ability when you select this feat). On a failed save, the target is frightened of you until the start of your next turn. You can use this benefit safely once, and you regain the ability to do so when you finish a short or long rest. You can use it again before resting, but you take 1d6 necrotic damage, which can’t be reduced or prevented in any way.
Shred Fate.
Your dread secrets can unravel the destiny of your foes. You can cast the Bane spell using this benefit without requiring a material component, and your spellcasting ability for it is the ability you chose for Eldritch Word. Once you cast the spell using this benefit, you can’t cast it that way again until you finish a long rest. You can also cast the spell using any spell slots you have.