Homebrew:Summer Winds: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=3
|level=2
|cast=a
|cast=a
|range=Touch
|range=Self (15 ft. {{cone}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|components=a dagger worth at least 1 cp
|duration=Instantaneous
|duration=Instantaneous
|school=necromancy
|school=evocation
|effect=Healing
|damage=radiant
|description=You touch a dead creature that died within the last minute and transfer your life essence into it. The target returns to life with hit points equal to your current hit point total. You immediately drop to 0 hit points (which nothing can prevent) with two failed death saving throws, and you must immediately make a death save. You can't regain hit points or become stable until after you make this save.
|description=You unleash a blast of light and wind in a 15-foot cone. Your allies in the cone regain 2d6 hit points. Undead within the cone that are hostile to you must make a Constitution saving throw, taking 2d6 radiant damage on a failed save, or half as much damage on a successful one.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, the damage and healing increase by 2d6 for each slot level above 2nd.
|paladin=true
|paladin=true
|cleric=true
|cleric=true
|wizard=true
|ranger=true
|druid=true
}}
}}

Revision as of 10:33, 6 August 2025

(OOC: This is an implementation of the Summer Winds spell from The Crooked Moon)

Summer Winds
Level Casting time Range/Area Components
2nd 1 Action Self (15 ft. Cone ) V, S
Duration School Attack/Save Damage/Effect
Instantaneous Evocation None Radiant

You unleash a blast of light and wind in a 15-foot cone. Your allies in the cone regain 2d6 hit points. Undead within the cone that are hostile to you must make a Constitution saving throw, taking 2d6 radiant damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage and healing increase by 2d6 for each slot level above 2nd.

Available for:
  • Cleric
  • Druid
  • Paladin
  • Ranger