Homebrew:Deadeye's Lore: Difference between revisions

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{{ooc note|This is a conversion of the Deadeye's Lore spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the {{PAGENAME}} spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Deadeye's Lore
|name={{PAGENAME}}
|level=1
|level=1
|cast=a
|cast=a
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|ranger=true
|ranger=true
|lists=<li>Erastil*</li>
|lists=<li>Erastil*</li>
|source=Lithl
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:erastil spells]]
[[category:erastil spells]]

Revision as of 13:18, 8 August 2025

(OOC: This is a conversion of the Deadeye's Lore spell from Pathfinder 1e)

Deadeye's Lore Requires concentration
Level Casting time Range/Area Components
1st 1 Action Self V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 hour Divination None Buff

You take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain advantage on Wisdom (SurvivalWisdom (Survival)skillThe DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.) checks, and you allow your group to travel stealthily at a normal pace.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the duration increases by 1 hour for each slot level above 1st.

Available for:
  • Bard
  • Cleric
  • Druid
  • Ranger
  • Erastil*


* Clerics following this god may replace one of their 1st level domain spells with this spell.