Homebrew:Become Water: Difference between revisions

From Campaigns
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 17: Line 17:
|lists=<li>Druid</li><li>Sorcerer</li><li>Warlock</li><li>Wizard</li>
|lists=<li>Druid</li><li>Sorcerer</li><li>Warlock</li><li>Wizard</li>
}}
}}
[[category:KibblesTasty homebrews]]
[[category:homebrew transmutation spells]]
[[category:homebrew transmutation spells]]
[[category:homebrew druid spells]]
[[category:homebrew druid spells]]
Line 22: Line 23:
[[category:homebrew warlock spells]]
[[category:homebrew warlock spells]]
[[category:homebrew wizard spells]]
[[category:homebrew wizard spells]]
[[category:KibblesTasty homebrews]]

Revision as of 04:00, 13 February 2022

Become Water is homebrew content created by KibblesTasty.

Become Water
Level Casting time Range/Area Components
2nd 1 Bonus Action Self V, S
Duration School Attack/Save Damage/Effect
1 Round Transmutation None Prone

You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:

  • You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
Available for:
  • Druid
  • Sorcerer
  • Warlock
  • Wizard