Homebrew:Earth Ripple: Difference between revisions
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* It is pulled into the earth, taking 1d8 bludgeoning damage and reducing its movement speed to zero until a creature spends an action to dig it free. | * It is pulled into the earth, taking 1d8 bludgeoning damage and reducing its movement speed to zero until a creature spends an action to dig it free. | ||
* It is slammed 5 feet in a direction of your choice by a wave of earth, taking 2d8 bludgeoning damage and being knocked prone. | * It is slammed 5 feet in a direction of your choice by a wave of earth, taking 2d8 bludgeoning damage and being knocked {{prone}}. | ||
* It is impaled by a spike of earth, taking 4d8 piercing damage. | * It is impaled by a spike of earth, taking 4d8 piercing damage. | ||
|lists=<li>Druid</li><li>Sorcerer</li><li>Wizard</li> | |lists=<li>Druid</li><li>Sorcerer</li><li>Wizard</li> |
Revision as of 04:37, 13 February 2022
Earth Ripple is homebrew content created by KibblesTasty.

Level | Casting time | Range/Area | Components |
---|---|---|---|
2nd | 1 Action | 60 ft | V, S |
Duration | School | Attack/Save | Damage/Effect |
Instantaneous | Transmutation | DEX Save |
You cause the earth to deform and ripple, a target creature must make a Dexterity saving throw or suffer one of the following effects (your choice):
- It is pulled into the earth, taking 1d8 bludgeoning damage and reducing its movement speed to zero until a creature spends an action to dig it free.
- It is slammed 5 feet in a direction of your choice by a wave of earth, taking 2d8 bludgeoning damage and being knocked
Prone
.
- It is impaled by a spike of earth, taking 4d8 piercing damage.
Available for:
- Druid
- Sorcerer
- Wizard