Template:Athletics: Difference between revisions

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{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=[[beyond:compendium/rules/basic-rules/appendix-a-conditions#Prone|prone]]|icon=<span class="invert">[[File:prone.svg]]</span>|title=Prone|type=condition|text=<span class="fake-ul"><span class="fake-li">A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.</span><span class="fake-li">The creature has disadvantage on attack rolls.</span><span class="fake-li">An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.</span></span>}}
{{dndbeyond tooltip|xoffset=0|yoffset=0|linktext=Strength ([[beyond:compendium/rules/basic-rules/using-ability-scores#Athletics|Athletics]])|icon=<span class="invert">[[File:strength.svg]]</span>|title=Strength (Athletics)|type=skill|text=Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
<span class="fake-ul"><span class="fake-li">You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.</span>
<span class="fake-li">You try to jump an unusually long distance or pull off a stunt midjump.</span>
<span class="fake-li">You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.</span></span>}}<noinclude>[[category:tooltip templates]]

Revision as of 17:44, 14 February 2022

Strength (Athletics)Strength (Athletics)skillYour Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off. You try to jump an unusually long distance or pull off a stunt midjump. You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.