Homebrew:Diplomat: Difference between revisions

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{{ooc note|This is an implementation of a feat from Unearthed Arcana}}
{{ooc note|This is an implementation of a feat from Unearthed Arcana}}


You become stronger, gaining the following benefits:
You master the arts of diplomacy, gaining the following benefits:


* You gain proficiency in the {{athletics}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* You gain proficiency in the {{persuasion}} skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with it.
* You count as if you were one size larger for the purpose of determining your carrying capacity.
* If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom ({{insight}}) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.
[[category:homebrew feats]]
[[category:homebrew feats]]

Revision as of 18:41, 14 February 2022

(OOC: This is an implementation of a feat from Unearthed Arcana)

You master the arts of diplomacy, gaining the following benefits:

  • You gain proficiency in the PersuasionCharisma (Persuasion)skillWhen you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk. skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with it.
  • If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (InsightWisdom (Insight)skillYour Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.