Homebrew:Empathic: Difference between revisions

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{{ooc note|This is an implementation of a feat from Unearthed Arcana}}
{{ooc note|This is an implementation of a feat from Unearthed Arcana}}


You master the arts of diplomacy, gaining the following benefits:
You possess keen insight into how other people think and feel. You gain the following benefits:


* You gain proficiency in the {{persuasion}} skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with it.
You gain proficiency in the {{insight}} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom ({{insight}}) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.
You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the target’s Charisma ({{deception}}) check. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn.
[[category:homebrew feats]]
[[category:homebrew feats]]

Revision as of 18:45, 14 February 2022

(OOC: This is an implementation of a feat from Unearthed Arcana)

You possess keen insight into how other people think and feel. You gain the following benefits:

You gain proficiency in the InsightWisdom (Insight)skillYour Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms. skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the target’s Charisma (DeceptionCharisma (Deception)skillYour Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie.) check. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn.