Homebrew:The Monkey Stone: Difference between revisions
Created page with "''Wondrous item (hearthstone), rare'' You have advantage on Strength ({{athletics}}) and Dexterity ({{acrobatics}}) checks which involve balance, jumping, or climbing. If you..." |
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''Wondrous item (hearthstone), rare'' | ''Wondrous item ([[homebrew:hearthstone|hearthstone]]), rare'' | ||
You have advantage on Strength ({{athletics}}) and Dexterity ({{acrobatics}}) checks which involve balance, jumping, or climbing. If you have a climbing speed, increase it by 10 ft., otherwise gain a climbing speed of 20 ft. Double your horizontal jump distance and increase your vertical jump height by 5 ft. | You have advantage on Strength ({{athletics}}) and Dexterity ({{acrobatics}}) checks which involve balance, jumping, or climbing. If you have a climbing speed, increase it by 10 ft., otherwise gain a climbing speed of 20 ft. Double your horizontal jump distance and increase your vertical jump height by 5 ft. |
Latest revision as of 17:53, 10 March 2022
Wondrous item (hearthstone), rare
You have advantage on Strength (Athletics Strength (Athletics)skillYour Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.You try to jump an unusually long distance or pull off a stunt midjump.You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.) and Dexterity (Acrobatics
Dexterity (Acrobatics)skillYour Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.) checks which involve balance, jumping, or climbing. If you have a climbing speed, increase it by 10 ft., otherwise gain a climbing speed of 20 ft. Double your horizontal jump distance and increase your vertical jump height by 5 ft.