Invisible Fortress:House rules: Difference between revisions

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<gallery>
<gallery>
file:5e flanking example.png
file:5e flanking example.png|Two characters on opposite sides of a large enemy
file:4e flanking example 1.png
file:4e flanking example 1.png|The stunned character cannot provide flanking, because they are incapacitated
file:4e flanking example 2.png
file:4e flanking example 2.png|The line passing between the top edge and right edge does not result in flanking
</gallery>
 
=== Line of sight and cover ===
In order to have line of sight on a target, you must be able to trace a line from any corner of your occupied space to any corner of any square of the target's occupied space, without crossing into a square of blocking terrain. Creatures in your path do not block line of sight.
 
<gallery>
file:4e line of sight example.png|The red line has to pass through the wall to reach the goblin
</gallery>
 
To determine cover from a ranged attack, select one corner of your occupied space and trace four lines from it to the four corners of one square in the target's occupied space. If one or two of the lines cross into blocking terrain ''or an enemy creature'', the target has half cover (+2 AC and Dex saves). If three of the lines cross into blocking terrain, the target has three quarters cover (+5 AC and Dex saves). Creatures cannot result in three quarters cover, only half cover.
 
Cover from melee attacks and area effects work similarly to ranged attacks, except that creatures cannot provide cover against them.
 
<gallery>
file:5e half cover example.png|Only one line is blocked by a wall, so the creature has half cover
file:5e three quarters cover example.png|Three lines are blocked by a wall, so the creature has three quarters cover
file:4e cover example.png|One line to the goblin is blocked by a wall (half cover), and one line to the troll is blocked by the goblin (half cover), while the ally does not provide cover to the bugbear
file:4e cover from area attack example.png|Cover from area effects is measured from the origin point of the area, and no creature provides cover from it
</gallery>
</gallery>


== Rulings ==
== Rulings ==
[[category:invisible fortress campaign articles]]
[[category:invisible fortress campaign articles]]

Revision as of 18:41, 2 May 2022

House rules

Flanking

Flanking will be available to players and monsters in this campaign. However, instead of advantage as per the optional flanking rule listed in the DMG, flanking will give +2 to attack rolls. This allows for tactical movement, without invalidating race or class features such as Pact Tactics and Reckless Attack.

You have flanking if you are within 5ft of your target, there is a creature who is an enemy of your target (not necessarily your ally) which is not incapacitated, and the line between the center points of your occupied space and the other creature's occupied space crosses opposite sides of the target's occupied space, or opposite corners of the target's occupied space.

Line of sight and cover

In order to have line of sight on a target, you must be able to trace a line from any corner of your occupied space to any corner of any square of the target's occupied space, without crossing into a square of blocking terrain. Creatures in your path do not block line of sight.

To determine cover from a ranged attack, select one corner of your occupied space and trace four lines from it to the four corners of one square in the target's occupied space. If one or two of the lines cross into blocking terrain or an enemy creature, the target has half cover (+2 AC and Dex saves). If three of the lines cross into blocking terrain, the target has three quarters cover (+5 AC and Dex saves). Creatures cannot result in three quarters cover, only half cover.

Cover from melee attacks and area effects work similarly to ranged attacks, except that creatures cannot provide cover against them.

Rulings