Homebrew:Circle of the Dragonfriend: Difference between revisions

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[[file:bough.jpg|right|thumb|500px]]
[[file:dragonfriend.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the Circle of the Bough subclass from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the Circle of the Dragonfriend subclass from [[Tasha's Crucible of Everything Else]] volume 1}}
__NOTOC__
__NOTOC__
{{base class|druid|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
{{base class|druid|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
There are druids who seek to bond not with beasts, but with the timeless sentinels that blanket the land: the ancient, gnarled trees whose wisdom is beyond compare. These druids—druids of the Bough—learn to shapeshift into the very trees that they revere.
Dragons are powerful magical beings that shape the environment around them and their lairs. A few brave druids work with these creatures and tend to those environments. Such druids often pick up tips, tricks, and magical traits from their companions. These druids are known as dragonfriends.


== Bonus Cantrip ==
It is rare to find a dragonfriend trying to dominate a dragon, or that condescends to be ruled by one. While dragonfriends usually maintain a realistic understanding that dragons’ powers are much greater than their own, they maintain peaceful coexistence and peership with dragons. Those who live near evil dragons often make arrangements for tenuous, indefinite alliances.
 
In the world of Eberron, dragonfriends often work with dragons to study and record the Draconic Prophecy. The first dragonfriends were students of Vvaraak, the ancient green dragon that brought druidic magic to the orcs of the Shadow Marches.
 
== Dragon Type ==
''2nd-level {{PAGENAME}} feature''
 
Every dragonfriend has a type of dragon that shapes their
magical abilities. This type determines your 6th-level
feature and some features of your Draco forms. When you
select this subclass at 2nd level, choose one of the following
types of dragon: black, blue, brass, bronze, copper, gold,
green, red, silver, or white.
 
{| class="wikitable"
|+ Dragon Type
!Dragon Type !! Damage Type !! Draco Breath Weapon !! 6th-level Feature
|-
|Black || Acid || Line || Amphibious
|-
|Blue || Lightning || Line || Tunneling
|-
|Brass || Fire || Line || Tunneling
|-
|Bronze || Lightning || Line || Amphibious
|-
|Copper || Acid || Line || Climbing
|-
|Gold || Fire || Line || Amphibious
|-
|Green || Poison || Cone || Amphibious
|-
|Red || Fire || Cone || Climbing
|-
|Silver || Cold || Cone || Fog
|-
|White || Cold || Cone || Tunneling
|}
 
== Bonus Language ==
''2nd-level {{PAGENAME}} feature''
''2nd-level {{PAGENAME}} feature''


When you choose this druid circle, you learn the ''[[spell:shillelagh|]'' cantrip. If you already know this cantrip, you learn a different cantrip from the druid spell list. It does not count against the number of druid cantrips you know.
You learn to speak, read, and write Draconic.


== Treant Form ==
== Lesser Draco ==
''2nd-level {{PAGENAME}} feature''
''2nd-level {{PAGENAME}} feature''


You can harden your skin into bark and become a treantlike creature. As an action, you can expend a use of your Wild Shape to gain tree-like traits, rather than transforming into a beast form. While this feature is active, you gain the following benefits:
You gain an additional Wild Shape option, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, and shining scales. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules.


* You gain 4 temporary hit points for each level you have in this class.
<div style="width:70%">{{monster block
* Your Armor Class is equal to 13 + your proficiency bonus. You can use a shield and still gain this benefit.
|column1=<span style="font-size:170%">Lesser Draco</span>
* As a reaction when you take bludgeoning, slashing or piercing damage, you can halve the attack’s damage against you.
* Your unarmed strikes are under the effects of a ''[[spell:shillelagh|shillelagh]]'' spell.


These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.
''<span style="color:black">Medium dragon, any alignment</span>''
<hr>
'''Armor Class''' 11 + your Dexterity modifier + your Wisdom modifier


== Wild Growth ==
'''Hit Points''' your Constitution modifier + five times your druid level
 
'''Speed''' 30 ft.
<hr>
Your ability scores remain the same.
<hr>
'''Damage Resistances''' your Dragon Type's damage type
 
'''Senses''' Darkvision 60 ft.
 
'''Languages''' Draconic
|column2=<span style="font-size:140%;display:block;border-bottom:1px solid #333">Actions</span>
'''Claw.''' ''Melee Spell Attack:'' your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. ''Hit:'' 1d8 + your Wisdom modifier slashing damage.
 
'''Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold only).''' You exhale a dangerous blast in a 30 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
 
'''Cone Breath Weapon (Green, Red, Silver, White only).''' You exhale a dangerous blast in a 15 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
}}</div>
 
== Draconic Gift ==
''6th-level {{PAGENAME}} feature''
''6th-level {{PAGENAME}} feature''


When you enter your Treant Shape, you can cause rootlets to sprout out of the ground in a 10-foot radius around you. This ground becomes difficult terrain for all creatures but yourself. If you move, the circle moves with you.
You gain a special gift for exploration, as determined by your Dragon Type. You have this trait both in your Wild Shape and normal forms.


Additionally, while in your Treant Shape, you can increase your size to Large as a bonus action. When you transform in this way, your unarmed strikes deal an additional 1d8 bludgeoning damage.
;Amphibious (Black, Bronze, Gold, Green)
:You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you.
;Climbing (Copper, Red)
:You gain a climbing speed equal to your walking speed, and you have advantage on Strength and Dexterity saving throws against effects that would knock you prone.
;Fog (Silver)
:Fog, mist, rain, snow, and similar substances do not obscure your vision, and you can cast ''[[spell:fog-cloud|fog cloud]]'' without expending a spell slot a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.
;Tunneling (Blue, Brass, White)
:You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed can’t be used to burrow through solid rock, ice, metal, wood, or similar substances.


== Take Root ==
== Greater Draco ==
''10th-level {{PAGENAME}} feature''
''10th-level {{PAGENAME}} feature''


When you enter your Treant Shape, you can ground yourself, growing roots that cling to the surface beneath you. While rooted in this way, you have the following traits:
You can expend two uses of Wild Shape at the same time to take a Greater Draco form, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, shining scales, and grand wings. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules.
 
<div style="width:70%">{{monster block
|column1=<span style="font-size:170%">Greater Draco</span>
 
''<span style="color:black">Medium dragon, any alignment</span>''
<hr>
'''Armor Class''' 11 + your Dexterity modifier + your Wisdom modifier
 
'''Hit Points''' your Constitution modifier + eight times your druid level
 
'''Speed''' 30 ft., fly 60 ft.
<hr>
Your ability scores remain the same.
<hr>
'''Damage Immunities''' your Dragon Type's damage type
 
'''Senses''' Darkvision 60 ft.


* You have tremorsense out to a range of 60 feet.
'''Languages''' Draconic
* You can telepathically converse with trees within 1 mile of you, as if by a ''[[spell:speak-with-plants|speak with plants]]'' spell.
|column2=<span style="font-size:140%;display:block;border-bottom:1px solid #333">Actions</span>
* You can’t be knocked prone or moved against your will.
'''Claw.''' ''Melee Spell Attack:'' your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. ''Hit:'' 1d8 + your Wisdom modifier slashing damage.
* You have advantage on saving throws made to maintain your concentration on spells.


== March of the Treants ==
'''Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold only).''' You exhale a dangerous blast in a 60 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
 
'''Cone Breath Weapon (Green, Red, Silver, White only).''' You exhale a dangerous blast in a 30 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
 
'''Frightful Presence.''' Each creature of your choice within 60 feet of you must succeed on a Wisdom saving throw against your spell save DC or else become frightened of you for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this save is immune to the effects of your Frightful Presence for the next 24 hours.
}}</div>
 
== Draconic Evasion ==
''14th-level {{PAGENAME}} feature''
''14th-level {{PAGENAME}} feature''


When you’re in your Treant Form, you can use an action to temporarily animate nearby trees. Choose up to two Medium or larger trees you can see within 30 feet of you. They become [[monster:awakened-tree|awakened trees]] that are friendly to you and your companions. They act on your initiative count, but take their turn immediately after you. The trees return to mundanity after 1 minute or when they are reduced to 0 hit points. The Dungeon Master has the statistics for these creatures.
Your experience with breath weapons has given you a unique ability to avoid them. When you are subjected to an effect that allows you to make a Dexterity or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
 
Once you use this feature, you can’t use it again until you finish a long rest.


[[category:homebrew druid subclasses|Bough]]
[[category:homebrew druid subclasses|Dragonfriend]]

Revision as of 03:04, 13 November 2023

(OOC: This is an implementation of the Circle of the Dragonfriend subclass from Tasha's Crucible of Everything Else volume 1)

Base Class: Druid

Dragons are powerful magical beings that shape the environment around them and their lairs. A few brave druids work with these creatures and tend to those environments. Such druids often pick up tips, tricks, and magical traits from their companions. These druids are known as dragonfriends.

It is rare to find a dragonfriend trying to dominate a dragon, or that condescends to be ruled by one. While dragonfriends usually maintain a realistic understanding that dragons’ powers are much greater than their own, they maintain peaceful coexistence and peership with dragons. Those who live near evil dragons often make arrangements for tenuous, indefinite alliances.

In the world of Eberron, dragonfriends often work with dragons to study and record the Draconic Prophecy. The first dragonfriends were students of Vvaraak, the ancient green dragon that brought druidic magic to the orcs of the Shadow Marches.

Dragon Type

2nd-level Circle of the Dragonfriend feature

Every dragonfriend has a type of dragon that shapes their magical abilities. This type determines your 6th-level feature and some features of your Draco forms. When you select this subclass at 2nd level, choose one of the following types of dragon: black, blue, brass, bronze, copper, gold, green, red, silver, or white.

Dragon Type
Dragon Type Damage Type Draco Breath Weapon 6th-level Feature
Black Acid Line Amphibious
Blue Lightning Line Tunneling
Brass Fire Line Tunneling
Bronze Lightning Line Amphibious
Copper Acid Line Climbing
Gold Fire Line Amphibious
Green Poison Cone Amphibious
Red Fire Cone Climbing
Silver Cold Cone Fog
White Cold Cone Tunneling

Bonus Language

2nd-level Circle of the Dragonfriend feature

You learn to speak, read, and write Draconic.

Lesser Draco

2nd-level Circle of the Dragonfriend feature

You gain an additional Wild Shape option, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, and shining scales. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules.

Lesser Draco

Medium dragon, any alignment


Armor Class 11 + your Dexterity modifier + your Wisdom modifier

Hit Points your Constitution modifier + five times your druid level

Speed 30 ft.


Your ability scores remain the same.


Damage Resistances your Dragon Type's damage type

Senses Darkvision 60 ft.

Languages Draconic
Actions

Claw. Melee Spell Attack: your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Wisdom modifier slashing damage.

Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold only). You exhale a dangerous blast in a 30 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).

Cone Breath Weapon (Green, Red, Silver, White only). You exhale a dangerous blast in a 15 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).

Draconic Gift

6th-level Circle of the Dragonfriend feature

You gain a special gift for exploration, as determined by your Dragon Type. You have this trait both in your Wild Shape and normal forms.

Amphibious (Black, Bronze, Gold, Green)
You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you.
Climbing (Copper, Red)
You gain a climbing speed equal to your walking speed, and you have advantage on Strength and Dexterity saving throws against effects that would knock you prone.
Fog (Silver)
Fog, mist, rain, snow, and similar substances do not obscure your vision, and you can cast fog cloud without expending a spell slot a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.
Tunneling (Blue, Brass, White)
You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed can’t be used to burrow through solid rock, ice, metal, wood, or similar substances.

Greater Draco

10th-level Circle of the Dragonfriend feature

You can expend two uses of Wild Shape at the same time to take a Greater Draco form, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, shining scales, and grand wings. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules.

Greater Draco

Medium dragon, any alignment


Armor Class 11 + your Dexterity modifier + your Wisdom modifier

Hit Points your Constitution modifier + eight times your druid level

Speed 30 ft., fly 60 ft.


Your ability scores remain the same.


Damage Immunities your Dragon Type's damage type

Senses Darkvision 60 ft.

Languages Draconic
Actions

Claw. Melee Spell Attack: your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Wisdom modifier slashing damage.

Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold only). You exhale a dangerous blast in a 60 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).

Cone Breath Weapon (Green, Red, Silver, White only). You exhale a dangerous blast in a 30 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).

Frightful Presence. Each creature of your choice within 60 feet of you must succeed on a Wisdom saving throw against your spell save DC or else become frightened of you for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this save is immune to the effects of your Frightful Presence for the next 24 hours.

Draconic Evasion

14th-level Circle of the Dragonfriend feature

Your experience with breath weapons has given you a unique ability to avoid them. When you are subjected to an effect that allows you to make a Dexterity or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.