Homebrew:Conjunction of Mundanity: Difference between revisions

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{{ooc note|This is an implementation of the Conjunction of Air spell from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the Conjunction of Mundanity spell from [[Tasha's Crucible of Everything Else]] volume 1}}


{{spell info
{{spell info
|name=Conjunction of Air
|name=Conjunction of Mundanity
|level=4
|level=9
|cast=a
|cast=a
|range=60 feet
|range=60 feet
Line 9: Line 9:
|somatic=true
|somatic=true
|material=true
|material=true
|components=an item originally from a plane of air, worth at least 10 gp
|components=an item originally from the material plane, worth at least 10 gp
|duration=1 minute
|duration=1 minute
|concentration=true
|concentration=true
|school=Conjuration
|school=Conjuration
|save=constitution
|save=charisma
|damage=thunder
|effect=Negation
|additional=true
|additional=true
|description=You begin to merge your current plane of existence with a plane of elemental air in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. For the duration of the spell, all creatures gain a flying speed of 30 feet while inside the cylinder. A creature that is still in flight when the spell ends floats safely to the ground, as if by the ''[[spell:feather-fall|feather fall]]'' spell.
|description=You begin to merge your current plane of existence with one of the many material planes in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range.


When you cast the spell, and as your action each round for the duration, you can cause one of the following effects:
Whenever a spell that deals damage begins at, ends inside, passes through, or overlaps with the cylinder, you can use your reaction to attempt to neutralize the spell by making an ability check using your spellcasting ability. The DC for this check is equal to 10 + the level of the spell slot used to cast the spell (DC 10 for cantrips). If you succeed, the spell ends immediately and has no further effect.


* The cylinder fills with magical silence. No sound can be created within or pass through the cylinder. Any creature or object entirely inside the cylinder is immune to thunder damage, and creatures are deafened while entirely inside it. Performing verbal components of spells is impossible within the cylinder. This silence lasts until the spell ends, you dispel it as a bonus action, or you fill the cylinder with magical amplification.
As an action on your turn, you can attempt to banish an otherworldly creature in the area. A creature of your choice within the cylinder must succeed on a Charisma saving throw, or else be teleported to its native plane. Humanoids and creatures native to your current plane of existence automatically succeed on this saving throw.
* The cylinder fills with magical amplification. Creatures within the cylinder make saving throws against effects that deal thunder damage with disadvantage, and nonmagical objects and structures become vulnerable to thunder damage while inside. Spells that can normally only target creatures can also target nonmagical objects and structures within the cylinder. This amplification lasts until the spell ends, you dispel it as a bonus action, or until you fill the cylinder with magical silence.
|lists=<li>Bard</li><li>Cleric</li><li>Druid</li><li>Sorcerer</li><li>Wizard</li>
* You compress the air in the cylinder. Each creature in the cylinder must make a Constitution saving throw. On a failed save, it takes 3d6 thunder damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.
|lists=<li>Druid</li><li>Warlock</li><li>Wizard</li>
}}
}}
[[category:homebrew conjuration spells]]
[[category:homebrew conjuration spells]]
[[category:homebrew bard spells]]
[[category:homebrew cleric spells]]
[[category:homebrew druid spells]]
[[category:homebrew druid spells]]
[[category:homebrew warlock spells]]
[[category:homebrew sorcerer spells]]
[[category:homebrew wizard spells]]
[[category:homebrew wizard spells]]

Revision as of 19:58, 13 November 2023

(OOC: This is an implementation of the Conjunction of Mundanity spell from Tasha's Crucible of Everything Else volume 1)

Conjunction of Mundanity Requires concentration
Level Casting time Range/Area Components
9th 1 Action 60 feet V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 minute Conjuration CHA Save Negation (...)

You begin to merge your current plane of existence with one of the many material planes in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range.

Whenever a spell that deals damage begins at, ends inside, passes through, or overlaps with the cylinder, you can use your reaction to attempt to neutralize the spell by making an ability check using your spellcasting ability. The DC for this check is equal to 10 + the level of the spell slot used to cast the spell (DC 10 for cantrips). If you succeed, the spell ends immediately and has no further effect.

As an action on your turn, you can attempt to banish an otherworldly creature in the area. A creature of your choice within the cylinder must succeed on a Charisma saving throw, or else be teleported to its native plane. Humanoids and creatures native to your current plane of existence automatically succeed on this saving throw.

* (an item originally from the material plane, worth at least 10 gp)

Available for:
  • Bard
  • Cleric
  • Druid
  • Sorcerer
  • Wizard