Homebrew:Conjunction of the Natural: Difference between revisions

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{{ooc note|This is an implementation of the Conjunction of Air spell from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the Conjunction of the Natural spell from [[Tasha's Crucible of Everything Else]] volume 1}}


{{spell info
{{spell info
|name=Conjunction of Air
|name=Conjunction of the Natural
|level=4
|level=5
|cast=a
|cast=a
|range=60 feet
|range=60 feet
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|somatic=true
|somatic=true
|material=true
|material=true
|components=an item originally from a plane of air, worth at least 10 gp
|components=an item originally from a plane of flora and fauna, worth at least 10 gp
|duration=1 minute
|duration=1 minute
|concentration=true
|concentration=true
|school=Conjuration
|school=Conjuration
|save=constitution
|effect=Control
|damage=thunder
|additional=true
|additional=true
|description=You begin to merge your current plane of existence with a plane of elemental air in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. For the duration of the spell, all creatures gain a flying speed of 30 feet while inside the cylinder. A creature that is still in flight when the spell ends floats safely to the ground, as if by the ''[[spell:feather-fall|feather fall]]'' spell.
|description=You begin to merge your current plane of existence with a plane of flora and fauna in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:


When you cast the spell, and as your action each round for the duration, you can cause one of the following effects:
* All creatures in the area are under the effects of a ''[[spell:speak-with-animals|speak with animals]]'' spell and can communicate with plants, as if by the ''[[spell:speak-with-plants|speak with plants]]'' spell.
 
* The effects of the ''[[spell:awaken|]'' spell are suppressed within the cylinder.
* The cylinder fills with magical silence. No sound can be created within or pass through the cylinder. Any creature or object entirely inside the cylinder is immune to thunder damage, and creatures are deafened while entirely inside it. Performing verbal components of spells is impossible within the cylinder. This silence lasts until the spell ends, you dispel it as a bonus action, or you fill the cylinder with magical amplification.
* Each beast or plant creature gains 10 temporary hit points at the start of each of its turns while it is within the cylinder.
* The cylinder fills with magical amplification. Creatures within the cylinder make saving throws against effects that deal thunder damage with disadvantage, and nonmagical objects and structures become vulnerable to thunder damage while inside. Spells that can normally only target creatures can also target nonmagical objects and structures within the cylinder. This amplification lasts until the spell ends, you dispel it as a bonus action, or until you fill the cylinder with magical silence.
* All nonmagical terrain in the cylinder either becomes difficult terrain or normal terrain for the duration of the spell (your choice when you cast the spell). The ground may turn rough and rocky, dense foliage may temporarily thin out, or some other natural effect of your choosing occurs.
* You compress the air in the cylinder. Each creature in the cylinder must make a Constitution saving throw. On a failed save, it takes 3d6 thunder damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.
|lists=<li>Bard</li><li>Druid</li><li>Paladin</li><li>Ranger</li><li>Sorcerer</li><li>Warlock</li>
|lists=<li>Druid</li><li>Warlock</li><li>Wizard</li>
}}
}}
[[category:homebrew conjuration spells]]
[[category:homebrew conjuration spells]]
[[category:homebrew druid spells]]
[[category:homebrew druid spells]]
[[category:homebrew warlock spells]]
[[category:homebrew warlock spells]]
[[category:homebrew wizard spells]]
[[category:homebrew bard spells]]
[[category:homebrew paladin spells]]
[[category:homebrew ranger spells]]
[[category:homebrew sorcerer spells]]

Revision as of 20:09, 13 November 2023

(OOC: This is an implementation of the Conjunction of the Natural spell from Tasha's Crucible of Everything Else volume 1)

{{spell info |name=Conjunction of the Natural |level=5 |cast=a |range=60 feet |verbal=true |somatic=true |material=true |components=an item originally from a plane of flora and fauna, worth at least 10 gp |duration=1 minute |concentration=true |school=Conjuration |effect=Control |additional=true |description=You begin to merge your current plane of existence with a plane of flora and fauna in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:

  • All creatures in the area are under the effects of a speak with animals spell and can communicate with plants, as if by the speak with plants spell.
  • The effects of the [[spell:awaken|] spell are suppressed within the cylinder.
  • Each beast or plant creature gains 10 temporary hit points at the start of each of its turns while it is within the cylinder.
  • All nonmagical terrain in the cylinder either becomes difficult terrain or normal terrain for the duration of the spell (your choice when you cast the spell). The ground may turn rough and rocky, dense foliage may temporarily thin out, or some other natural effect of your choosing occurs.

|lists=

  • Bard
  • Druid
  • Paladin
  • Ranger
  • Sorcerer
  • Warlock
  • }}