Homebrew:Become Water: Difference between revisions
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* You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. | * You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. | ||
* You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked {{prone}}. | * You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked {{prone}}. | ||
| | |druid=true | ||
|sorcerer=true | |||
|warlock=true | |||
|wizard=true | |||
}} | }} | ||
[[category:KibblesTasty homebrews]] | [[category:KibblesTasty homebrews]] | ||
Revision as of 20:57, 13 November 2023
Become Water is homebrew content created by KibblesTasty.

Level | Casting time | Range/Area | Components |
---|---|---|---|
2nd | 1 Bonus Action | Self | V, S |
Duration | School | Attack/Save | Damage/Effect |
1 Round | Transmutation | None |
You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:
- You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked
Prone
.
Available for:
- Druid
- Sorcerer
- Warlock
- Wizard