Homebrew:Form of Water: Difference between revisions

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* You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked {{prone}}.
* You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked {{prone}}.
* You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one.
* You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one.
|lists=<li>Druid</li><li>Sorcerer</li><li>Warlock</li><li>Wizard</li>
|druid=true
|sorcerer=true
|warlock=true
|wizard=true
}}
}}
[[category:KibblesTasty homebrews]]
[[category:KibblesTasty homebrews]]
[[category:homebrew transmutation spells]]
[[category:homebrew druid spells]]
[[category:homebrew sorcerer spells]]
[[category:homebrew warlock spells]]
[[category:homebrew wizard spells]]

Revision as of 20:59, 13 November 2023

Form of Water is homebrew content created by KibblesTasty.

Form of Water Requires concentration
Level Casting time Range/Area Components
6th 1 Action Self V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 Round Transmutation None

You become a surge of elemental water. Until the spell ends, you gain the following benefits:

  • You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked Prone

.

  • You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one.
Available for:
  • Druid
  • Sorcerer
  • Warlock
  • Wizard