Homebrew:Conjure Greater Animals: Difference between revisions

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'''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 4th.
'''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 4th.
|lists=<li>Druid</li><li>Ranger</li>
|druid=true
|ranger=true
}}
}}
[[category:homebrew conjuration spells]]
[[category:homebrew druid spells]]
[[category:homebrew ranger spells]]

Revision as of 21:13, 13 November 2023

(OOC: This is an implementation of the Conjure Greater Animals spell from Tasha's Crucible of Everything Else volume 1)

Conjure Greater Animals Requires concentration
Level Casting time Range/Area Components
4th 1 Action 60 feet V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 hour Conjuration None Creation

You summon a fey spirit that takes the form of a beast or swarm of beasts and appears in an unoccupied space that you can see within range. You choose the type of beast or swarm of beasts, which must be of challenge rating rating 5 or lower, such as a giant shark or swarm of poisonous snakes.

The beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. The summoned creature is friendly to you and your companions. It rolls its own initiative and has its own turns, but obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to it, it defends itself from hostile creatures, but otherwise takes no actions.

The DM has the creature’s statistics.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 4th.

Available for:
  • Druid
  • Ranger