Homebrew:Wall of Bones: Difference between revisions

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{{ooc note|This is an implementation of the Behold spell from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of the Wall of Bones spell from [[Tasha's Crucible of Everything Else]] volume 1}}


{{spell info
{{spell info
|name=Behold
|name=Wall of Bones
|level=4
|level=3
|cast=a
|cast=a
|range=Self (40-foot {{cone}})
|range=60 feet
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|material=true
|school=Conjuration
|components=finger bones from a dozen distinct hands
|save=charisma
|duration=1 minute
|damage=radiant
|concentration=true
|description=You test the confidence of a group of creatures before the gods by conjuring a vision of the upper planes. Each creature in a 40-foot cone in a direction you choose must make a Charisma saving throw. On a failed save, a creature takes 5d6 radiant damage and is stunned until the end of its next turn by the incomprehensible glories that it sees. On a successful save, it takes half as much damage and isn’t stunned.
|school=Necromancy
 
|save=strength
'''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the size of the cone increases by 10 feet for each slot level above 4th.
|damage=slashing
|description=You create a wall of grasping skeletal arms. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 30 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. A creature that is within 5 feet of the wall when the wall is created, or that ends its turn within 5 feet of the wall, must succeed on a Strength saving throw or else take 2d4 slashing damage and be restrained by the grasping arms. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success, or taking 2d4 slashing damage on a failure. Each 5-foot square section has AC 5, 15 hit points, and vulnerability to bludgeoning damage. Reducing a section to 0 hit points destroys that section of the wall and frees a creature restrained by it.
|cleric=true
|cleric=true
|paladin=true
|sorcerer=true
|warlock=true
|warlock=true
|wizard=true
|wizard=true
}}
}}

Revision as of 00:43, 14 November 2023

(OOC: This is an implementation of the Wall of Bones spell from Tasha's Crucible of Everything Else volume 1)

Wall of Bones Requires concentration
Level Casting time Range/Area Components
3rd 1 Action 60 feet V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 minute Necromancy STR Save Slashing

You create a wall of grasping skeletal arms. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 30 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. A creature that is within 5 feet of the wall when the wall is created, or that ends its turn within 5 feet of the wall, must succeed on a Strength saving throw or else take 2d4 slashing damage and be restrained by the grasping arms. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success, or taking 2d4 slashing damage on a failure. Each 5-foot square section has AC 5, 15 hit points, and vulnerability to bludgeoning damage. Reducing a section to 0 hit points destroys that section of the wall and frees a creature restrained by it.

* (finger bones from a dozen distinct hands)

Available for:
  • Cleric
  • Sorcerer
  • Warlock
  • Wizard