Homebrew:Draconic Kobold: Difference between revisions

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[[file:ibexi.jpg|right|thumb|500px]]
[[file:draconic kobold.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the ibexi race from [[Tasha's Crucible of Everything Else]] volume 2}}
{{ooc note|This is an implementation of the draconic kobold race from [[Tasha's Crucible of Everything Else]] volume 2}}
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Fierce mountaineers, the Ibexi race are anthropomorphic goats. They have cloven hooves instead of hands and feet, but with an opposable secondary hoof, their hands are just as dexterous as those of other humanoids. While they share clear physical traits with satyrs and bariaur, the typical Ibexi culture is worlds apart.
This is a variant of the Kobold race found in ''Volo's Guide to Monsters'' and other official Wizards of the Coast products.


== Rugged Recreation ==
== Noble Blood ==
Most Ibexi do not care for the pomp and circumstance of fine art and poetry, although they have their own artforms. Rich oral histories recount tales of ancient gods creating them from the stones of the mountains, and elegant dance ceremonies offer fealty to these nature spirits. In their free time, many Ibexis enjoy friendly wrestling matches and footraces, and hold jubilant dances to traditional folk music at least once a month.
Kobolds believe they are descendants of dragons. They point to draconic kobolds as evidence. These kobolds often show more self confidence and self importance than the typical kobold, and are resistant to the breath weapons of their draconic masters.


'''Ibexi Sports.''' Ibexi love to be active, and their enjoyment is multiplied exponentially when others join them in their romping pastimes. Favorite activities include the standard stick-pull (though many prefer a variation where you join hooves instead of hold a stick), leg wrestling (the loser is often just as pleased to be thrown as the winner is to win), footbag (which can sometimes go for hours, often with rules conjured on the fly), and "tree-tussles" (where one or two contestants form a "tree" by standing on the shoulders of another, and they try to dismantle the other "trees" without breaking their own form).
== Draconic Kobold Traits ==
You have the traits of the standard kobold race, but you lack the Grovel, Cower, and Beg trait. You gain the Draconic Resistance trait.


Usually good natured in their escapades, Ibexi characters will often challenge allies to friendly athletic competitions, and may become sad and unhealthy if they do not experience regular physical activity and bond with others through sport.
=== Draconic Resistance ===
You can choose one of the following draconic types or roll for a random result. This type determines the color of your scales and gives you resistance to the corresponding damage type. With your DM's permission, you may be allowed to select dragon types from other sources, such as QL Games' ''The Draconomicon''.


== Ibexi Traits ==
{| class="wikitable"
=== Ability Score Increase ===
! d10 !! Dragon Type !! Damage Type
Your Strength score increases by 2 and your Wisdom score increases by 1.
|-
 
| 1 || Black or Copper || Acid
=== Age ===
|-
Ibexis reach adulthood by age 15, and live an average of 50 years.
| 2 || Silver or White || Cold
 
|-
=== Size ===
| 3 || Brass, Gold, or Red || Fire
Ibexis stand between 4 and 6 feet tall, and an average of about 140 pounds. Your size is Medium.
|-
 
| 4 || Amethyst || Force
You can roll to randomly determine your character's height and weight.
|-
 
| 5 || Blue or Bronze || Lightning
:'''Size Modifier =''' 2d12
|-
:'''Height =''' 4 feet + your size modifier in inches
| 6 || Topaz || Necrotic
:'''Weight in Pounds =''' 80 + (1d6 × your size modifier)
|-
 
| 7 || Green || Poison
=== Speed ===
|-
Your base walking speed is 30 feet.
| 8 || Emerald || Psychic
 
|-
=== Languages ===
| 9 || Crystal || Radiant
You can speak, read, and write Common and Ibexi. Ibexi is a dialect of Minotaur that uses more sniffing and fewer grunts.
|-
 
| 10 || Sapphire || Thunder
''(Note: in D&D Beyond, Minotaur will be added to your character sheet.)''
|}
 
=== Horns ===
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
 
=== Ramming Charge ===
If you move at least 20 feet straight toward a target and then hit it with your ibexi horns on the same turn, the target must succeed on a Strength saving throw or else be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus.
 
=== Natural Athlete ===
You are proficient in Athletics.
 
=== Sure Footed ===
You have advantage on Strength and Dexterity saving throws and ability checks made against effects that would knock you prone.
 
=== Mountain Climber ===
You're acclimated to high altitudes, including elevations above 20,000 feet.
 
You can find secure footholds almost no other creature could. You have a climbing speed equal to your walking speed, and you do not have to use your hooves on the end of your arms to hold on to non-sheer surfaces. For example, if you are climbing a cliff and are attacked by flying creatures, you can use your hooves on the end of your arms to swing a two-handed weapon, cast a spell, or use a single-handed weapon and a shield, all without falling.
[[category:homebrew 5e races]]
[[category:homebrew 5e races]]

Latest revision as of 06:50, 6 February 2024

(OOC: This is an implementation of the draconic kobold race from Tasha's Crucible of Everything Else volume 2)

This is a variant of the Kobold race found in Volo's Guide to Monsters and other official Wizards of the Coast products.

Noble Blood

Kobolds believe they are descendants of dragons. They point to draconic kobolds as evidence. These kobolds often show more self confidence and self importance than the typical kobold, and are resistant to the breath weapons of their draconic masters.

Draconic Kobold Traits

You have the traits of the standard kobold race, but you lack the Grovel, Cower, and Beg trait. You gain the Draconic Resistance trait.

Draconic Resistance

You can choose one of the following draconic types or roll for a random result. This type determines the color of your scales and gives you resistance to the corresponding damage type. With your DM's permission, you may be allowed to select dragon types from other sources, such as QL Games' The Draconomicon.

d10 Dragon Type Damage Type
1 Black or Copper Acid
2 Silver or White Cold
3 Brass, Gold, or Red Fire
4 Amethyst Force
5 Blue or Bronze Lightning
6 Topaz Necrotic
7 Green Poison
8 Emerald Psychic
9 Crystal Radiant
10 Sapphire Thunder