Homebrew:Infusion: Corpse Shaker: Difference between revisions
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{{ooc note|This is an implementation of the | {{ooc note|This is an implementation of the Corpse Shaker infusion from [[Tasha's Crucible of Everything Else]] volume 2}} | ||
''Prerequisite: 6th-level Artificer'' | ''Prerequisite: 6th-level Artificer'' | ||
'''Item:''' a | '''Item:''' a crystal worth at least 100 gp | ||
You have learned how to harness the power of magic to momentarily restore a creature to life. As an action, you can thrust the item you infused into a creature that has died within the last minute. That creature returns to life for 1 minute with 1 hit point and a number of temporary hit points equal to five times your artificer level. After the minute is over, if the creature is still alive, it dies. | |||
Once used, the corpse shaker must recharge and cannot be used again for 24 hours. | |||
[[category:5e homebrew infusions|Armor of Emergencies]] | [[category:5e homebrew infusions|Armor of Emergencies]] |
Revision as of 23:28, 6 February 2024
(OOC: This is an implementation of the Corpse Shaker infusion from Tasha's Crucible of Everything Else volume 2)
Prerequisite: 6th-level Artificer
Item: a crystal worth at least 100 gp
You have learned how to harness the power of magic to momentarily restore a creature to life. As an action, you can thrust the item you infused into a creature that has died within the last minute. That creature returns to life for 1 minute with 1 hit point and a number of temporary hit points equal to five times your artificer level. After the minute is over, if the creature is still alive, it dies.
Once used, the corpse shaker must recharge and cannot be used again for 24 hours.