Homebrew:Path of the Dragonheart: Difference between revisions

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[[file:cosmic juggernaut.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the Path of the Dragonheart subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
{{ooc note|This is an implementation of the Path of the Cosmic Juggernaut subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
__NOTOC__
__NOTOC__
{{base class|barbarian|blockquotestyle=width:calc(100% - 510px - 1.4em)}}
{{base class|barbarian|blockquotestyle=width:100%}}
Within the depths of the Astral Plane are the githyanki, psions who manifest their intellect and force of will to shape reality around them. Barbarians who follow the Path of the Cosmic Juggernaut manifest similar power. When they enter a rage, they enter an intensely focused state, channeling psychic energy and draw upon the Astral Plane to bend time and space itself.
Tales whispered around campfires speak of fearsome warriors with the strength of dragons burning in their veins. There are few who walk the Path of the Dragonheart, for it is one of unparalleled presence on the battlefield. A unique bond forged with dragonkind fuels each dragonheart's rage, endowing these warriors with increased stamina and fortitude, as well as the ability to channel destructive energy through their weapons. The most stalwart dragonhearts even learn to share aspects of their bond with others.


The power of a Cosmic Juggernaut can physically manifest itself in different ways. At your option, you can pick from or roll on the Cosmic Juggernaut Barbarian Quirks table to create a quirk for your character.
The exact nature of these barbarians is shrouded in mystery. Some sources say that these men and women gain their abilities by slaying a dragon and eating its heart. Others claim that a dragon can share its strength with a worthy soul through a deep, spiritual bond. Still, more argue that the heart of a dragon literally beats in the chest of the warrior who follows this path.
 
At your option, you can pick from or roll on the Becoming a Dragonheart table to determine the nature of your character's bond.


{| class="wikitable"
{| class="wikitable"
|+ Cosmic Juggernaut Barbarian Quirks
|+ Becoming a Dragonheart
! d6 !! Quirk
! d6 !! I became a dragonheart because...
|-
|-
| 1 || Your hair and clothing flow upwards or sideways instead of down.
| 1 || I was fatally wounded, but for some reason, a dragon took mercy on me and saved my life.
|-
|-
| 2 || You move unnaturally fast or slow when performing menial tasks.
| 2 || The rite to become a dragonheart has been passed down in my tribe for centuries.
|-
|-
| 3 || Tiny objects near you sometimes start to float a few inches into the air.
| 3 || Knowing the power it would bring, I killed a helpless dragon and took its heart.
|-
|-
| 4 || You like to snack on small rocks and minerals.
| 4 || I saved a dragon's eggs and it blessed me for my deeds.
|-
|-
| 5 || You frequently find metallic objects loosely stuck to your body.
| 5 || Seeking to have a greater influence in the world, a dragon chose me as its proxy.
|-
|-
| 6 || Your legs' motions don't always line up with how far you move.
| 6 || I made a deal with a dragon, promising to fulfill a special task in exchange for its power
|}
|}


<blockquote><h4>Psionic Rage</h4>
<blockquote><h4>Describing your Barbarian Features</h4>
Because your rage is fueled by psionics, think of different ways your barbarian features might manifest. For example, the damage resistance you gain from your rage might be because you transmute your body into iron while raging. Danger Sense and Feral Instincts could be the result of seeing shadows of events just before they occur, and Fast Movement might represent you bending space to shorten the distance between you and your destination.</blockquote>
Because your rage is fueled by your dragon heart, consider ways to describe the use of your barbarian features. Perhaps when you rage, your dragon heart pumps the blood and strength of dragons through your veins, granting you the supernatural might of your fury.


== Psionic Shunt ==
Moreover, your Unarmored Defense feature might manifest as draconic scales that spread across your body, and your Danger Sense and Feral Instinct features could represent gaining the heightened awareness of a dragon. At higher levels, your Brutal Critical could evoke the savagery of a dragon mauling its prey with tooth and claw.</blockquote>
 
== Dragon Bond ==
''3rd-level {{PAGENAME}} feature''
''3rd-level {{PAGENAME}} feature''


You can bend space and move matter to manipulate your surroundings. As a bonus action, you can move a Large or smaller creature or object that isn't being worn or carried. The target must be within 30 feet of you and you can move it up to 10 feet in any horizontal direction. If the target is a creature, it must succeed on a Strength saving throw to avoid being moved (DC 8 + your proficiency bonus + your Constitution modifier). When you reach 10th level, the distance increases to 20 feet.
Choose the type of dragon that granted you the power of a dragonheart, from the options in the Bonded Dragon Type table.


If the target strikes something during this movement, the target and what it strikes each take 1d6 bludgeoning damage. If the target strikes a creature, the creature can make a Dexterity saving throw against the same DC to avoid this damage. When you reach 10th level, the damage increases to 2d6.
Whenever you take damage of the type associated with your bonded dragon, that damage is reduced by your Constitution modifier (minimum of 1). Additionally, you gain the ability to speak, read, and write Draconic.


{{sidebar|content1class=left|content1=A reality check for those still confused about what keeps our feet on the ground.|content2class=right|content2=TASHA}}
{| class="wikitable"
== Transmute Terrain ==
|+ Bonded Dragon Type
! Bonded Dragon !! Damage Type
|-
| Black or Copper || Acid
|-
| Blue or Bronze || Lightning
|-
| Brass, Gold, or Red || Fire
|-
| Green || Poison
|-
| Shadow || Necrotic
|-
| Silver or White || Cold
|}
 
== Dragon Rage ==
''3rd-level {{PAGENAME}} feature''
 
Your bond grants you supernatural vitality. Whenever you enter a rage, you gain temporary hit points equal to your Constitution modifier (minimum of 1) that last until your rage ends.
 
Furthermore, whenever you make a melee weapon attack while raging, you can channel your bond's power through your weapon. All damage dealt by the attack becomes damage of the type associated with your Dragon Bond. If the attack hits, each enemy within 5 feet of the target, other than the target, takes 1d4 damage of that same type.
 
When you reach 10th level in this class, the number of temporary hit points increases to twice your Constitution modifier (minimum of 2), and the damage to nearby enemies increases to 2d4.
 
== Soul Bond ==
''6th-level {{PAGENAME}} feature''
''6th-level {{PAGENAME}} feature''


You can transmute the terrain around you as you move to ease your passage. Moving through difficult terrain costs you no extra movement.
You learn a ritual that allows you to share part of your dragon bond with another creature. You perform the ritual over the course of 1 hour, which can be done during a short rest. The creature must be within your reach throughout the ritual, at the conclusion of which you touch the creature and forge the bond. This bond lasts until you end it with an action, or until you use this feature to create a bond with a different creature.
 
While bonded to a creature and on the same plane of existence as it, you and the creature can telepathically communicate simple ideas and emotions with each other, and you always know the creature's direction and distance from you.
 
Moreover, whenever you gain temporary hit points from your Dragon Rage, you can grant the bonded creature the same number of temporary hit points, which last until your rage ends.


Moreover, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. While raging, you can remain standing on the surface or liquid, rather than falling at the end of your move.
Finally, while you're raging, your rage doesn't end early if the bonded creature has attacked a hostile creature since your last turn or taken damage since then.


== Matter Over Mind ==
== Heart of Courage ==
''10th-level {{PAGENAME}} feature''
''10th-level {{PAGENAME}} feature''


Your strength of body grants you strength of mind. Whenever you are forced to make an Intelligence, Wisdom, or Charisma saving throw, you can use your reaction to make a Constitution saving throw against the effect instead.
You assume some of the epic presence of dragonkind. You and any creature bound to you through your Soul Bond can't be frightened while you're raging. If you or the creature are frightened when you enter your rage, the fear is suspended for the duration of the rage.


== Gravity Smash ==
== Legendary Resistance ==
''14th-level {{PAGENAME}} feature''
''14th-level {{PAGENAME}} feature''


You can use your action to strike the ground, distorting time and space around you. Each creature within 10 feet of you must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be lifted 5 feet upwards and become stunned and suspended in the air until the end of your next turn. You can use this feature only once per rage, and your rage doesn’t end early if you end a turn during which you use this feature.
You claim a piece of the legendary resilience for which dragons are known. If you fail a saving throw, you can choose to succeed instead.
 
Once you use this feature, you must finish a long rest before you can use it again.


[[category:homebrew barbarian subclasses|Cosmic Juggernaut]]
[[category:homebrew barbarian subclasses|Dragonheart]]

Revision as of 00:29, 7 February 2024

(OOC: This is an implementation of the Path of the Dragonheart subclass from Tasha's Crucible of Everything Else volume 2)

Base Class: Barbarian

Tales whispered around campfires speak of fearsome warriors with the strength of dragons burning in their veins. There are few who walk the Path of the Dragonheart, for it is one of unparalleled presence on the battlefield. A unique bond forged with dragonkind fuels each dragonheart's rage, endowing these warriors with increased stamina and fortitude, as well as the ability to channel destructive energy through their weapons. The most stalwart dragonhearts even learn to share aspects of their bond with others.

The exact nature of these barbarians is shrouded in mystery. Some sources say that these men and women gain their abilities by slaying a dragon and eating its heart. Others claim that a dragon can share its strength with a worthy soul through a deep, spiritual bond. Still, more argue that the heart of a dragon literally beats in the chest of the warrior who follows this path.

At your option, you can pick from or roll on the Becoming a Dragonheart table to determine the nature of your character's bond.

Becoming a Dragonheart
d6 I became a dragonheart because...
1 I was fatally wounded, but for some reason, a dragon took mercy on me and saved my life.
2 The rite to become a dragonheart has been passed down in my tribe for centuries.
3 Knowing the power it would bring, I killed a helpless dragon and took its heart.
4 I saved a dragon's eggs and it blessed me for my deeds.
5 Seeking to have a greater influence in the world, a dragon chose me as its proxy.
6 I made a deal with a dragon, promising to fulfill a special task in exchange for its power

Describing your Barbarian Features

Because your rage is fueled by your dragon heart, consider ways to describe the use of your barbarian features. Perhaps when you rage, your dragon heart pumps the blood and strength of dragons through your veins, granting you the supernatural might of your fury.

Moreover, your Unarmored Defense feature might manifest as draconic scales that spread across your body, and your Danger Sense and Feral Instinct features could represent gaining the heightened awareness of a dragon. At higher levels, your Brutal Critical could evoke the savagery of a dragon mauling its prey with tooth and claw.

Dragon Bond

3rd-level Path of the Dragonheart feature

Choose the type of dragon that granted you the power of a dragonheart, from the options in the Bonded Dragon Type table.

Whenever you take damage of the type associated with your bonded dragon, that damage is reduced by your Constitution modifier (minimum of 1). Additionally, you gain the ability to speak, read, and write Draconic.

Bonded Dragon Type
Bonded Dragon Damage Type
Black or Copper Acid
Blue or Bronze Lightning
Brass, Gold, or Red Fire
Green Poison
Shadow Necrotic
Silver or White Cold

Dragon Rage

3rd-level Path of the Dragonheart feature

Your bond grants you supernatural vitality. Whenever you enter a rage, you gain temporary hit points equal to your Constitution modifier (minimum of 1) that last until your rage ends.

Furthermore, whenever you make a melee weapon attack while raging, you can channel your bond's power through your weapon. All damage dealt by the attack becomes damage of the type associated with your Dragon Bond. If the attack hits, each enemy within 5 feet of the target, other than the target, takes 1d4 damage of that same type.

When you reach 10th level in this class, the number of temporary hit points increases to twice your Constitution modifier (minimum of 2), and the damage to nearby enemies increases to 2d4.

Soul Bond

6th-level Path of the Dragonheart feature

You learn a ritual that allows you to share part of your dragon bond with another creature. You perform the ritual over the course of 1 hour, which can be done during a short rest. The creature must be within your reach throughout the ritual, at the conclusion of which you touch the creature and forge the bond. This bond lasts until you end it with an action, or until you use this feature to create a bond with a different creature.

While bonded to a creature and on the same plane of existence as it, you and the creature can telepathically communicate simple ideas and emotions with each other, and you always know the creature's direction and distance from you.

Moreover, whenever you gain temporary hit points from your Dragon Rage, you can grant the bonded creature the same number of temporary hit points, which last until your rage ends.

Finally, while you're raging, your rage doesn't end early if the bonded creature has attacked a hostile creature since your last turn or taken damage since then.

Heart of Courage

10th-level Path of the Dragonheart feature

You assume some of the epic presence of dragonkind. You and any creature bound to you through your Soul Bond can't be frightened while you're raging. If you or the creature are frightened when you enter your rage, the fear is suspended for the duration of the rage.

Legendary Resistance

14th-level Path of the Dragonheart feature

You claim a piece of the legendary resilience for which dragons are known. If you fail a saving throw, you can choose to succeed instead.

Once you use this feature, you must finish a long rest before you can use it again.