Homebrew:Swarm of frogs: Difference between revisions

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'''Swarm of Sprites''' can be conjured by [[homebrew:conjunction of fey|Conjunction of Fey]], homebrew content from [[Tasha's Crucible of Everything Else]] volume 1.
'''Swarm of Frogs''' can be conjured by a feature of [[homebrew:Kobold Engineer|Kobold Engineer]], homebrew content from [[Tasha's Crucible of Everything Else]] volume 2.


[[file:generic fey.jpg|right|340px]]
[[file:generic fey.jpg|right|340px]]
<div style="width:calc(100% - 400px)">{{monster block
<div style="width:calc(100% - 400px)">{{monster block
|column1=<span style="font-size:170%">Swarm of Sprites</span>
|column1=<span style="font-size:170%">Swarm of Frogs</span>


''<span style="color:black">Medium swarm of Tiny Fey, neutral good</span>''
''<span style="color:black">Medium swarm of Tiny beasts, unaligned</span>''
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'''Armor Class''' 15 (leather armor)
'''Armor Class''' 11


'''Hit Points''' 36 (8d8)
'''Hit Points''' 21 (6d8 - 6)


'''Speed''' 10 ft., fly 40 ft.
'''Speed''' 20 ft., swim 20 ft.


'''Roll initiative!''' +4
'''Roll initiative!''' +1
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<hr>
{{monster stats|10|18|10|14|15|10}}
{{monster stats|7|13|8|1|8|3}}
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<hr>
'''Damage Resistances''' bludgeoning, piercing, slashing
'''Damage Resistances''' bludgeoning, piercing, slashing
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'''Condition Immunities''' charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
'''Condition Immunities''' charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


'''Skills''' Perception +4, Stealth +8
'''Skills''' Perception +1, Stealth +3


'''Senses''' Darkvision 60 ft., Passive Perception 14
'''Senses''' Darkvision 30 ft., Passive Perception 11


'''Languages''' Common, Elvish, Sylvan
'''Languages''' &ndash;


<div class="flexrow between-spaced">
<div class="flexrow between-spaced">
<div>'''Challenge''' 3</div>
<div>'''Challenge''' 1/4</div>
<div>'''Proficiency Bonus''' +2</div>
<div>'''Proficiency Bonus''' +2</div>
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</div>
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'''Swarm Heart Sight.''' The swarm automatically knows the current emotional state of any creature it touches. If a target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
'''Amphibious.''' The swarm can breathe air and water.


'''Swarm.''' The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny sprite. The swarm can’t regain hit points or gain temporary hit points.
'''Slimy and Sticky.''' A Large or smaller creature occupying the same space as the swarm has disadvantage on weapon attacks.
|column2=<span style="font-size:140%;display:block;border-bottom:1px solid #333">Actions</span>
'''Multiattack.''' The swarm makes three weapon attacks.


'''Vanguard.''' ''Melee Weapon Attack:'' +6 to hit, reach 0 ft., one target. ''Hit:'' 2d4 slashing damage plus 2d4 slashing damage if the swarm is above half hit points.
'''Standing Leap.''' The swarm's long jump is up to 10 feet and its high jump up to 5 feet, with or without a running start.


'''Volley.''' ''Ranged Weapon Attack:'' +6 to hit, range 40/160 ft., one target. ''Hit:'' 2d4 piercing damage plus 2d4 piercing damage if the swarm is above half hit points. On a hit, the target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. If it fails its saving throw by 5 or more, the poisoned creature falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
'''Swarm.''' The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny frog. The swarm can't regain hit points or gain temporary hit points.
 
|column2=<span style="font-size:140%;display:block;border-bottom:1px solid #333">Actions</span>
'''Lift.''' The swarm attempts to grab a creature or object within its space. The target must succeed on a DC 15 Dexterity saving throw, or else be grappled and restrained by the swarm. This does not make the swarm grappled. The swarm can magically lift any Medium creature or object that weighs 500 pounds or less.
'''Bite.''' ''Melee Weapon Attack:'' +3 to hit, reach 0 ft., one target. ''Hit:'' 1d6 piercing damage plus 1d6 piercing damage if the swarm is above half hit points.
 
'''Plummet.''' The swarm drops any number of creatures it is holding. It takes coordination for dozens of creatures to drop something simultaneously; the swarm cannot willingly drop a creature or object except by taking this action.
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[[category:homebrew monsters]]
[[category:homebrew monsters]]

Revision as of 03:00, 7 February 2024

Swarm of Frogs can be conjured by a feature of Kobold Engineer, homebrew content from Tasha's Crucible of Everything Else volume 2.

Swarm of Frogs

Medium swarm of Tiny beasts, unaligned


Armor Class 11

Hit Points 21 (6d8 - 6)

Speed 20 ft., swim 20 ft.

Roll initiative! +1


STR DEX CON INT WIS CHA 7 (-2) 13 (+1) 8 (-1) 1 (-5) 8 (-1) 3 (-4)


Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Skills Perception +1, Stealth +3

Senses Darkvision 30 ft., Passive Perception 11

Languages

Challenge 1/4
Proficiency Bonus +2

Amphibious. The swarm can breathe air and water.

Slimy and Sticky. A Large or smaller creature occupying the same space as the swarm has disadvantage on weapon attacks.

Standing Leap. The swarm's long jump is up to 10 feet and its high jump up to 5 feet, with or without a running start.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny frog. The swarm can't regain hit points or gain temporary hit points.
Actions Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target. Hit: 1d6 piercing damage plus 1d6 piercing damage if the swarm is above half hit points.