Homebrew:The Ancient Wyrm: Difference between revisions

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{{ooc note|This is an implementation of The Inevitable subclass from [[Tasha's Crucible of Everything Else]] volume 1}}
{{ooc note|This is an implementation of The Ancient Wyrm subclass from [[Tasha's Crucible of Everything Else]] volume 2}}
__NOTOC__
__NOTOC__
{{base class|warlock|blockquotestyle=width:100%}}
{{base class|warlock|blockquotestyle=width:100%}}
You have forged a contract with an inevitable, an axiomatic
It has been your privilege to make a pact with an ancient dragon of untold power. They reside elsewhere–on an Elemental Plane, in the Elemental Chaos, or in a demiplane of their own creation, for example–but you are their emissary and agent on the Material Plane. Your patron has charged you with furthering their agenda, which generally amounts to glorifying their name, spreading respect for dragonkind, and gathering wealth on their behalf. In exchange for your loyalty and regular tribute, your patron grants you a sliver of their magical influence and prowess.
being from one of the planes of law set to uphold and
enforce order across the multiverse. Whether you sought
these powers purposely, misunderstood an agreement you
were making, or now serve as punishment for breaching a
contract, your patron’s powers allow you to impose law and
order, sidestepping fate and luck instead for the blessing of
definite results.


Perhaps you forged a contract in the Halls of
As dragons are ambitious creatures, and only grow more so as they age, your patron is virtually guaranteed to have one or more rivals of comparable might. They might seek to outdo or embarrass each other, or eliminate each other's forces in a centuries-long game of cat-and-mouse. Whatever their intrigues may be, you are a crucial part of them, though the details may be kept from you.
Concordance. If so, your patron may be a quarut, marut,
or kolyarut of Mechanus. In the world of Ravnica, a highranking member of the Azorius Senate might act as
your patron, or your powers might come from the Guild
Pact itself.


Your contract may require you to assist in establishing
Notable dragons that you may have the pleasure to serve include the gold dragon Lareth, the King of Justice; the red dragon Balagos, the Flying Flame; and the silver dragon Mithbarakaz, the Mithral Shield.
order in various ways. You can choose a directive, allow
 
your DM to choose one, or determine one randomly, using
== Dragon Type ==
the Inevitable Directive table.
''1st-level {{PAGENAME}} feature''
 
Your patron bestows upon you gifts and powers according to their nature. Choose your patron's dragon type, which includes a damage type and a favored treasure. These will affect later features you gain from this subclass. Choose from black (acid, onyxes), blue (lightning, sapphires), brass (fire, textiles), bronze (lightning, ceramics), copper (acid, books), gold (fire, pearls), green (poison, elves), red (fire, rubies), silver (cold, paintings), or white (cold, ivory).
 
{| class="wikitable"
|+ Dragon Type
! Dragon Type !! Damage Type !! Favored Treasure
|-
| Black || Acid || Onyxes
|-
| Blue || Lightning || Sapphires
|-
| Brass || Fire || Textiles
|-
| Bronze || Lightning || Ceramics
|-
| Copper || Acid || Books
|-
| Gold || Fire || Pearls
|-
| Green || Poison || Elves
|-
| Red || Fire || Rubies
|-
| Silver || Cold || Paintings
|-
| White || Cold || Ivory
|}
 
== Expanded Spell List ==
''1st-level {{PAGENAME}} feature''
 
Your dragon patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells connected to your patron's dragon type are added to the warlock spell list for you.
 
<div style="clear:both;width:100%;display:flex;flex-wrap:wrap">
<div style="padding:0 .5em 0 0;flex:1;min-width:360px">
{| class="wikitable"
|+ Black Wyrm Expanded Spell List
! Spell Level !! Spells
|-
| 1st || ''[[spell:entangle|entangle]]'', ''[[spell:ray-of-sickness|ray of sickness]]''
|-
| 2nd || ''[[spell:blindness-deafness|blindness/deafness]]'', ''[[spell:melfs-acid-arrow|Melf's acid arrow]]''
|-
| 3rd || ''[[spell:clairvoyance|clairvoyance]]'', ''[[spell:stinking-cloud|stinking cloud]]''
|-
| 4th || ''[[spell:control-water|control water]]'', ''[[spell:evards-black-tentacles|Evard's black tentacles]]''
|-
| 5th || ''[[spell:contagion|contagion]]'', ''[[spell:insect-plague|insect plague]]''
|}


{| class="wikitable"
{| class="wikitable"
|+ Inevitable Directive
|+ Blue Wyrm Expanded Spell List
!1d6 !! Directive
! Spell Level !! Spells
|-
|-
|1 || To hunt fugitives of the law and those who try to escape punishment.
| 1st || ''[[spell:color-spray|color spray]]'', ''[[spell:silent-image|silent image]]''
|-
| 2nd || ''[[spell:find-traps|find traps]]'', ''[[spell:phantasmal-force|phantasmal force]]''
|-
| 3rd || ''[[spell:lightning-bolt|lightning bolt]]'', ''[[spell:meld-into-stone|meld into stone]]''
|-
| 4th || ''[[spell:greater-invisibility|greater invisibility]]'', ''[[spell:phantasmal-killer|phantasmal killer]]''
|-
| 5th || ''[[spell:mislead|mislead]]'', ''[[spell:passwall|passwall]]''
|}
 
{| class="wikitable"
|+ Brass Wyrm Expanded Spell List
! Spell Level !! Spells
|-
| 1st || ''[[spell:color-spray|color spray]]'', ''[[spell:sleep|sleep]]''
|-
| 2nd || ''[[spell:detect-thoughts|detect thoughts]]'', ''[[spell:locate-object|locate object]]''
|-
| 3rd || ''[[spell:nondetection|nondetection]]'', ''[[spell:sending|sending]]''
|-
| 4th || ''[[spell:leomunds-secret-chest|Leomund's secret chest]]'', ''[[spell:mordenkainens-private-sanctum|Mordenkainen's private sanctum]]''
|-
| 5th || ''[[spell:mislead|mislead]]'', ''[[spell:rarys-telepathic-bond|Rary's telepathic bond]]''
|}
 
{| class="wikitable"
|+ Bronze Wyrm Expanded Spell List
! Spell Level !! Spells
|-
|-
|2 || To write, deliver, or witness the signing of minor contracts.
| 1st || ''[[spell:fog-cloud|fog cloud]]'', ''[[spell:thunderous-smite|thunderous smite]]''
|-
|-
|3 || To apprehend those who break interplanar contracts.
| 2nd || ''[[spell:aid|aid]]'', ''[[spell:detect-thoughts|detect thoughts]]''
|-
|-
|4 || To enforce the laws of life and death, hunting those who would deny the grave or otherwise disrupt the flow of souls into the afterlife.
| 3rd || ''[[spell:crusaders-mantle|crusader's mantle]]'', ''[[spell:water-breathing|water breathing]]''
|-
|-
|5 || To maintain the laws of space and time, investigating permanent portals between planes or temporal disruptions and disorder.
| 4th || ''[[spell:aura-of-life|aura of life]]'', ''[[spell:polymorph|polymorph]]''
|-
|-
|6 || To support the divine order and help stop those who seek to destroy or become gods.
| 5th || ''[[spell:circle-of-power|circle of power]]'', ''[[spell:destructive-wave|destructive wave]]''
|}
|}


<blockquote><h3>Your Contract</h3>
{| class="wikitable"
To an inevitable, the spirit of an agreement is nothing, and the letter of the law is everything. Work with your DM to determine the nature of your contract, how it might be enforced, what directive best suits your campaign, how closely you might be monitored, and what the consequences might be for breaking it. Breaking your contract, however, shouldn’t mean an immediate end for your character. Instead, it should create interesting and meaningful complications.
|+ Copper Wyrm Expanded Spell List
! Spell Level !! Spells
|-
| 1st || ''[[spell:grease|grease]]'', ''[[spell:tashas-hideous-laughter|Tasha's hideous laughter]]''
|-
| 2nd || ''[[spell:phantasmal-force|phantasmal force]]'', ''[[spell:spike-growth|spike growth]]''
|-
| 3rd || ''[[spell:meld-into-stone|meld into stone]]'', ''[[spell:slow|slow]]''
|-
| 4th || ''[[spell:leomunds-secret-chest|Leomund's secret chest]]'', ''[[spell:stone-shape|stone shape]]''
|-
| 5th || ''[[spell:mislead|mislead]]'', ''[[spell:wall-of-stone|wall of stone]]''
|}
</div>
<div style="padding:0 .5em;flex:1;min-width:360px">
{| class="wikitable"
|+ Gold Wyrm Expanded Spell List
! Spell Level !! Spells
|-
| 1st || ''[[spell:alarm|alarm]]'', ''[[spell:sanctuary|sanctuary]]''
|-
| 2nd || ''[[spell:alter-self|alter self]]'', ''[[spell:warding-bond|warding bond]]''
|-
| 3rd || ''[[spell:beacon-of-hope|beacon of hope]]'', ''[[spell:glyph-of-warding|glyph of warding]]''
|-
| 4th || ''[[spell:polymorph|polymorph]]'', ''[[spell:staggering-smite|staggering smite]]''
|-
| 5th || ''[[spell:banishing-smite|banishing smite]]'', ''[[spell:rarys-telepathic-bond|Rary's telepathic bond]]''
|}


For example, if you serve a marut hunting someone who broke an extraplanar contract, your patron may suddenly appear to drag you back to the Halls for judgement should you be discovered aiding your quarry or allowing it to escape justice. As punishment, you might temporarily lose access to one or more of your warlock class features, or be assigned a proctor to observe you more carefully, such as a modron for a familiar.</blockquote>
{| class="wikitable"
|+ Green Wyrm Expanded Spell List
! Spell Level !! Spells
|-
| 1st || ''[[spell:command|command]]'', ''[[spell:entangle|entangle]]''
|-
| 2nd || ''[[spell:beast-sense|beast sense]]'', ''[[spell:spike-growth|spike growth]]''
|-
| 3rd || ''[[spell:speak-with-plants|speak with plants]]'', ''[[spell:stinking-cloud|stinking cloud]]''
|-
| 4th || ''[[spell:compulsion|compulsion]]'', ''[[spell:dominate-beast|dominate beast]]''
|-
| 5th || ''[[spell:cloudkill|cloudkill]]'', ''[[spell:commune-with-nature|commune with nature]]''
|}


== Expanded Spell List ==
{| class="wikitable"
''1st-level {{PAGENAME}} feature''
|+ Red Wyrm Expanded Spell List
! Spell Level !! Spells
|-
| 1st || ''[[spell:alarm|alarm]]'', ''[[spell:command|command]]''
|-
| 2nd || ''[[spell:scorching-ray|scorching ray]]'', ''[[spell:locate-object|locate object]]''
|-
| 3rd || ''[[spell:fireball|fireball]]'', ''[[spell:glyph-of-warding|glyph of warding]]''
|-
| 4th || ''[[spell:leomunds-secret-chest|Leomund's secret chest]]'', ''[[spell:wall-of-fire|wall of fire]]''
|-
| 5th || ''[[spell:dominate-person|dominate person]]'', ''[[spell:geas|geas]]''
|}


The Inevitable lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
{| class="wikitable"
|+ Silver Wyrm Expanded Spell List
! Spell Level !! Spells
|-
| 1st || ''[[spell:feather-fall|feather fall]]'', ''[[spell:fog-cloud|fog cloud]]''
|-
| 2nd || ''[[spell:alter-self|alter self]]'', ''[[spell:gust-of-wind|gust of wind]]''
|-
| 3rd || ''[[spell:daylight|daylight]]'', ''[[spell:sleet-storm|sleet storm]]''
|-
| 4th || ''[[spell:control-water|control water]]'', ''[[spell:ice-storm|ice storm]]''
|-
| 5th || ''[[spell:cone-of-cold|cone of cold]]'', ''[[spell:greater-restoration|greater restoration]]''
|}


{| class="wikitable"
{| class="wikitable"
|+ Inevitable Expanded Spells
|+ White Wyrm Expanded Spell List
!Spell Level !! Spells
! Spell Level !! Spells
|-
|-
|1st || ''[[spell:longstrider|longstrider]]'', ''[[spell:magic-missile|magic missile]]''
| 1st || ''[[spell:fog-cloud|fog cloud]]'', ''[[spell:hunters-mark|hunter's mark]]''
|-
|-
|2nd || ''[[spell:knock|knock]]'', ''[[spell:silence|silence]]''
| 2nd || ''[[spell:detect-thoughts|detect thoughts]]'', ''[[spell:gust-of-wind|gust of wind]]''
|-
|-
|3rd || ''[[spell:haste|haste]]'', ''[[spell:sending|sending]]''
| 3rd || ''[[spell:sleet-storm|sleet storm]]'', ''[[spell:wind-wall|wind wall]]''
|-
|-
|4th || ''[[spell:locate-creature|locate creature]]'', ''[[spell:resilient-sphere|resilient sphere]]''
| 4th || ''[[spell:freedom-of-movement|freedom of movement]]'', ''[[spell:ice-storm|ice storm]]''
|-
|-
|5th || ''[[spell:geas|geas]]'', ''[[spell:wall-of-force|wall of force]]''
| 5th || ''[[spell:cone-of-cold|cone of cold]]'', ''[[spell:modify-memory|modify memory]]''
|}
|}
</div></div>


== Mark of Justice ==
== Treasure Sense ==
''1st-level {{PAGENAME}} feature''
''1st-level {{PAGENAME}} feature''


You can use divination magic to help you tail, investigate, or interrogate leads and quarries. As a bonus action, you can mark one creature you can see. You have advantage on any Wisdom ({{perception}}) or Intelligence ({{investigation}}) check you make to find that creature and on any Wisdom ({{insight}}) check you make against it. The mark lasts until you use this feature again.
You can detect the nearby presence of valuables. As an action, you can sense the location and approximate monetary value of any objects within 30 feet that are your Dragon Type's favored treasure. This sense passes through full cover.


You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
== Draconic Gifts ==
 
== Rule of Law ==
''1st-level {{PAGENAME}} feature''
''1st-level {{PAGENAME}} feature''


You learn the ''[[spell:command|command]]'' spell. It counts as a warlock spell for you, but doesn’t count against the number of spells you know.
Whenever you make a spell attack, you can choose to change the damage type to the one associated with your Dragon Type.


You can cast ''[[spell:command|command]]'' as a bonus action once without expending a spell slot. You can’t do so again until you finish a short or long rest.
When you reach 3rd level in this class, you learn the ''[[spell:dragons-breath|dragon's breath]]'' spell. It is a warlock spell for you and does not count against the number of spells you know. You can cast it once at its lowest level without using a spell slot, and may do so again after you finish a long rest.


== Law of Averages ==
{{sidebar|content1class=left|content1=A clear sign of egocentric dragon narcissism. As if all the power and the hoards of gold weren't enough.|content2class=right|content2=TASHA}}
== Compelled Tribute ==
''6th-level {{PAGENAME}} feature''
''6th-level {{PAGENAME}} feature''


You can impose law and order through the actions of those around you. When an ally you can see within 30 feet of you makes an ability check, attack roll, or saving throw, you can use your reaction to cause it to forgo rolling the d20 and treat the die as if it rolled 8 + your proficiency bonus.
Starting at 6th level, you can demand tribute from others as if your patron were speaking through you. As an action, choose one creature you can see within 10 feet. The creature must be able to hear you and understand a language, but you do not need to share a language. If the creature fails a Wisdom saving throw, it must give you one item of your choosing on its person that you can see. The item must be held or worn, and if worn must be easily removable (for example, a ring or a cloak, but not armor). Once you've used this feature, you can't use it again until you've completed a short or long rest.


Once you use this feature, you can’t use it again until you finish a short or long rest.
== Legendary Presence ==
''10th-level {{PAGENAME}} feature''


== Protective Edict ==
Starting at 10th level, you can channel the power of your patron when an enemy dares approach you. When a creature moves within 5 feet of you, you can use your reaction to force it to make a Wisdom saving throw. On a failed save, the creature is frightened of you until the start of your next turn. Once you've used this feature, you can't use it again until you've completed a short or long rest.
 
== Borrowed Audacity ==
''10th-level {{PAGENAME}} feature''
''10th-level {{PAGENAME}} feature''


You can declare your authority and punish those who deny it. You can cast the ''[[spell:sanctuary|sanctuary]]'' spell once without expending a spell slot. Whenever a creature damages the target before the spell ends, you can use your reaction to cause that creature to take force damage equal to your warlock level. If you are the target, dealing this damage doesn’t end the spell for you. Once you cast ''[[spell:sanctuary|sanctuary]]'' in this way, you can’t do so again until you finish a short or long rest.
Also at 10th level, you gain resistance to your patron's damage type and have advantage on saving throws against fear. In addition, you become immune to the Frightful Presence feature of any creature.


== Unerring Strike ==
== Draconic Avatar ==
''14th-level {{PAGENAME}} feature''
''14th-level {{PAGENAME}} feature''


As an action, you can deal 50 force damage to a creature within 5 feet of you. Once you use this feature, you can’t use it again until you finish a long rest.
Starting at 14th level, you can call forth a powerful avatar of your patron as an action. You must conduct a 1-hour ritual to prepare this feature, which can be done as part of a short or long rest and only prepares this feature for 24 hours. This ceremony consumes 500 gp worth of treasure, or half that if the treasure is the patron's favored treasure.
 
To summon the [[homebrew:draconic avatar|draconic avatar]], you must spend a warlock spell slot. It acts on its own initiative count and obeys your commands (no action required by you). You can communicate with it telepathically as long as it is within 60 feet of you. It disappears after 1 minute, if you or it are reduced to 0 hit points, or if you dismiss it early as an action.


[[category:homebrew warlock subclasses|Inevitable]]
[[category:homebrew warlock subclasses|Ancient Wyrm]]

Revision as of 06:51, 8 February 2024

(OOC: This is an implementation of The Ancient Wyrm subclass from Tasha's Crucible of Everything Else volume 2)

Base Class: Warlock

It has been your privilege to make a pact with an ancient dragon of untold power. They reside elsewhere–on an Elemental Plane, in the Elemental Chaos, or in a demiplane of their own creation, for example–but you are their emissary and agent on the Material Plane. Your patron has charged you with furthering their agenda, which generally amounts to glorifying their name, spreading respect for dragonkind, and gathering wealth on their behalf. In exchange for your loyalty and regular tribute, your patron grants you a sliver of their magical influence and prowess.

As dragons are ambitious creatures, and only grow more so as they age, your patron is virtually guaranteed to have one or more rivals of comparable might. They might seek to outdo or embarrass each other, or eliminate each other's forces in a centuries-long game of cat-and-mouse. Whatever their intrigues may be, you are a crucial part of them, though the details may be kept from you.

Notable dragons that you may have the pleasure to serve include the gold dragon Lareth, the King of Justice; the red dragon Balagos, the Flying Flame; and the silver dragon Mithbarakaz, the Mithral Shield.

Dragon Type

1st-level The Ancient Wyrm feature

Your patron bestows upon you gifts and powers according to their nature. Choose your patron's dragon type, which includes a damage type and a favored treasure. These will affect later features you gain from this subclass. Choose from black (acid, onyxes), blue (lightning, sapphires), brass (fire, textiles), bronze (lightning, ceramics), copper (acid, books), gold (fire, pearls), green (poison, elves), red (fire, rubies), silver (cold, paintings), or white (cold, ivory).

Dragon Type
Dragon Type Damage Type Favored Treasure
Black Acid Onyxes
Blue Lightning Sapphires
Brass Fire Textiles
Bronze Lightning Ceramics
Copper Acid Books
Gold Fire Pearls
Green Poison Elves
Red Fire Rubies
Silver Cold Paintings
White Cold Ivory

Expanded Spell List

1st-level The Ancient Wyrm feature

Your dragon patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells connected to your patron's dragon type are added to the warlock spell list for you.

Black Wyrm Expanded Spell List
Spell Level Spells
1st entangle, ray of sickness
2nd blindness/deafness, Melf's acid arrow
3rd clairvoyance, stinking cloud
4th control water, Evard's black tentacles
5th contagion, insect plague
Blue Wyrm Expanded Spell List
Spell Level Spells
1st color spray, silent image
2nd find traps, phantasmal force
3rd lightning bolt, meld into stone
4th greater invisibility, phantasmal killer
5th mislead, passwall
Brass Wyrm Expanded Spell List
Spell Level Spells
1st color spray, sleep
2nd detect thoughts, locate object
3rd nondetection, sending
4th Leomund's secret chest, Mordenkainen's private sanctum
5th mislead, Rary's telepathic bond
Bronze Wyrm Expanded Spell List
Spell Level Spells
1st fog cloud, thunderous smite
2nd aid, detect thoughts
3rd crusader's mantle, water breathing
4th aura of life, polymorph
5th circle of power, destructive wave
Copper Wyrm Expanded Spell List
Spell Level Spells
1st grease, Tasha's hideous laughter
2nd phantasmal force, spike growth
3rd meld into stone, slow
4th Leomund's secret chest, stone shape
5th mislead, wall of stone
Gold Wyrm Expanded Spell List
Spell Level Spells
1st alarm, sanctuary
2nd alter self, warding bond
3rd beacon of hope, glyph of warding
4th polymorph, staggering smite
5th banishing smite, Rary's telepathic bond
Green Wyrm Expanded Spell List
Spell Level Spells
1st command, entangle
2nd beast sense, spike growth
3rd speak with plants, stinking cloud
4th compulsion, dominate beast
5th cloudkill, commune with nature
Red Wyrm Expanded Spell List
Spell Level Spells
1st alarm, command
2nd scorching ray, locate object
3rd fireball, glyph of warding
4th Leomund's secret chest, wall of fire
5th dominate person, geas
Silver Wyrm Expanded Spell List
Spell Level Spells
1st feather fall, fog cloud
2nd alter self, gust of wind
3rd daylight, sleet storm
4th control water, ice storm
5th cone of cold, greater restoration
White Wyrm Expanded Spell List
Spell Level Spells
1st fog cloud, hunter's mark
2nd detect thoughts, gust of wind
3rd sleet storm, wind wall
4th freedom of movement, ice storm
5th cone of cold, modify memory

Treasure Sense

1st-level The Ancient Wyrm feature

You can detect the nearby presence of valuables. As an action, you can sense the location and approximate monetary value of any objects within 30 feet that are your Dragon Type's favored treasure. This sense passes through full cover.

Draconic Gifts

1st-level The Ancient Wyrm feature

Whenever you make a spell attack, you can choose to change the damage type to the one associated with your Dragon Type.

When you reach 3rd level in this class, you learn the dragon's breath spell. It is a warlock spell for you and does not count against the number of spells you know. You can cast it once at its lowest level without using a spell slot, and may do so again after you finish a long rest.

Compelled Tribute

6th-level The Ancient Wyrm feature

Starting at 6th level, you can demand tribute from others as if your patron were speaking through you. As an action, choose one creature you can see within 10 feet. The creature must be able to hear you and understand a language, but you do not need to share a language. If the creature fails a Wisdom saving throw, it must give you one item of your choosing on its person that you can see. The item must be held or worn, and if worn must be easily removable (for example, a ring or a cloak, but not armor). Once you've used this feature, you can't use it again until you've completed a short or long rest.

Legendary Presence

10th-level The Ancient Wyrm feature

Starting at 10th level, you can channel the power of your patron when an enemy dares approach you. When a creature moves within 5 feet of you, you can use your reaction to force it to make a Wisdom saving throw. On a failed save, the creature is frightened of you until the start of your next turn. Once you've used this feature, you can't use it again until you've completed a short or long rest.

Borrowed Audacity

10th-level The Ancient Wyrm feature

Also at 10th level, you gain resistance to your patron's damage type and have advantage on saving throws against fear. In addition, you become immune to the Frightful Presence feature of any creature.

Draconic Avatar

14th-level The Ancient Wyrm feature

Starting at 14th level, you can call forth a powerful avatar of your patron as an action. You must conduct a 1-hour ritual to prepare this feature, which can be done as part of a short or long rest and only prepares this feature for 24 hours. This ceremony consumes 500 gp worth of treasure, or half that if the treasure is the patron's favored treasure.

To summon the draconic avatar, you must spend a warlock spell slot. It acts on its own initiative count and obeys your commands (no action required by you). You can communicate with it telepathically as long as it is within 60 feet of you. It disappears after 1 minute, if you or it are reduced to 0 hit points, or if you dismiss it early as an action.